我想在Opacity值为0.0时更改TextBlock.Text。 TextBlock通过故事板上的DoubleAnimation进行动画处理(不透明度从3秒逐渐淡入1.0到0.0,重复和自动反转)。这甚至可以使用DoubleAnimation或Storyboard Events吗?我尝试在CurrentStateInvalidated和CurrentTimeInvalidated中更改TextBlock的Text属性,但这些只触发一次。
编辑:这是我到目前为止的触发器。这不会产生预期的结果。
public MainWindow()
{
InitializeComponent();
this.Loaded += delegate
{
Style st = new Style();
st.TargetType = typeof(TextBlock);
DataTrigger t = new DataTrigger();
t.Value = (double)0.0;
t.Binding = new Binding()
{
Path = new PropertyPath("Opacity"),
RelativeSource = RelativeSource.Self
};
Setter se = new Setter();
se.Property = TextBlock.TextProperty;
se.Value = GetTickerString();
t.Setters.Add(se);
st.Triggers.Clear();
st.Triggers.Add(t);
txblkTickerText1.Style = st;
};
}
答案 0 :(得分:1)
如果不透明度等于0,则不会显示任何文字。我做了一个简单的例子,但是一旦不透明度等于0.7
就会调用文本更改<Window.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="TextBlockElement" Storyboard.TargetProperty="Opacity" To="0.7"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
<StackPanel>
<TextBlock Name="TextBlockElement">
<TextBlock.Style>
<Style TargetType="TextBlock">
<Setter Property="Text" Value="text"/>
<Style.Triggers>
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=Opacity}" Value="0.7">
<Setter Property="Text" Value="Opacity is 0.7"/>
</DataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
</StackPanel>
答案 1 :(得分:0)
在代码中启动StoryBoard
,然后立即启动DispatcherTimer
,以获得不透明度变为零所需的时间。因此,在tick
DispatcherTimer
事件中,您可以设置文字。
说,
void func()
{
StoryBoard myStoryBoard;
//configure it
myStoryBoard.Begin();
DispatcherTimer _timer = new DispatcherTimer();
_timer.Interval = new TimeSpan(0,0,1);
_timer.Tick += _timer_Tick;
_timer.Start();
}
void _timer_Tick(object sender, EventArgs e)
{
yourTextBlock.Text = "changedText";
(sender as DispatcherTimer).Stop();
}
答案 2 :(得分:0)
您可以简单地处理不透明度动画的Completed
事件:
DoubleAnimation animation = ...
animation.Completed +=
(o, e) =>
{
textBlock.Text = "Opacity animation completed.";
};