尝试索引local(布尔值)

时间:2014-12-13 11:48:35

标签: lua corona

我有2个不同的Lua文件,main.luagame_model.lua。我正在尝试在JSON文件中保存一些细节(我用谷歌搜索,使用JSON文件将是保存用户设置和分数的最佳方式),但我收到以下错误:

  

错误:文件:main.lua   行:11   尝试索引本地'游戏'(布尔值)

为什么我会收到此错误以及如何解决?

以下是我main.lua中的代码:

--Main.lua

display.setStatusBar( display.HiddenStatusBar )

local composer = require( "composer" )
local game = require("data.game_model")

myGameSettings = {}
myGameSettings.highScore = 1000
myGameSettings.soundOn = true
myGameSettings.musicOff = true
myGameSettings.playerName = "Andrian Gungon"
game.saveTable(myGameSettings, "mygamesettings.json")

composer.gotoScene("scripts.menu")

game_model.lua(在data子目录中)包含以下代码:

--game_model.lua (located at data/game_model.lua)

local json = require("json")

function saveTable(t, filename)
    local path = system.pathForFile( filename, system.DocumentsDirectory)
    local file = io.open(path, "w")
    if (file) then
        local contents = json.encode(t)
        file:write( contents )
        io.close( file )
        return true
    else
        print( "Error!" )
        return false
    end
end

function loadTable(filename)
    local path = system.pathForFile( filename, system.DocumentsDirectory)
    local contents = ""
    local myTable = {}
    local file = io.open( path, "r" )
    if (file) then         
         local contents = file:read( "*a" )
         myTable = json.decode(contents);
         io.close( file )
         return myTable 
    end
    return nil
end

3 个答案:

答案 0 :(得分:10)

这意味着模块data.game_model在加载时没有返回任何内容 在这种情况下,require会返回true

答案 1 :(得分:3)

要修复lhf's answer中标识的问题,您可以将表保存和加载函数放在data.game_model返回的表中,如下所示:

-- Filename: data/game_model.lua

local model = {}

local json = require("json")

function model.saveTable( t, filename )
    -- code for saving
end

function model.loadTable( filename )
    -- code for loading
end

return model

另请注意,常见的错误是将函数声明为model:saveTable( t, fn )而不是model.saveTable( t, fn )。请记住,前者是model.saveTable( model, t, fn )的语法糖。

现在game中的变量local game = require( "data.game_model" )应该初始化为包含您的函数的表。您可以轻松查看:

local game = require("data.game_model")

print( type( game ) )
for k,v in pairs(game) do
    print(k,v)
end 

生成输出,如:

table
loadTable   function: 0x7f87925afa50
saveTable   function: 0x7f8794d73cf0

答案 2 :(得分:1)

使用以下代码保存/加载。所有代码均来自github/robmiracle

local M = {}
local json = require("json")
local _defaultLocation = system.DocumentsDirectory
local _realDefaultLocation = _defaultLocation
local _validLocations = {
   [system.DocumentsDirectory] = true,
   [system.CachesDirectory] = true,
   [system.TemporaryDirectory] = true
}

function M.saveTable(t, filename, location)
    if location and (not _validLocations[location]) then
     error("Attempted to save a table to an invalid location", 2)
    elseif not location then
      location = _defaultLocation
    end

    local path = system.pathForFile( filename, location)
    local file = io.open(path, "w")
    if file then
        local contents = json.encode(t)
        file:write( contents )
        io.close( file )
        return true
    else
        return false
    end
end

function M.loadTable(filename, location)
    if location and (not _validLocations[location]) then
     error("Attempted to load a table from an invalid location", 2)
    elseif not location then
      location = _defaultLocation
    end
    local path = system.pathForFile( filename, location)
    local contents = ""
    local myTable = {}
    local file = io.open( path, "r" )
    if file then
        -- read all contents of file into a string
        local contents = file:read( "*a" )
        myTable = json.decode(contents);
        io.close( file )
        return myTable
    end
    return nil
end

function M.changeDefault(location)
    if location and (not location) then
        error("Attempted to change the default location to an invalid location", 2)
    elseif not location then
        location = _realDefaultLocation
    end
    _defaultLocation = location
    return true
end

function M.print_r ( t ) 
    local print_r_cache={}
    local function sub_print_r(t,indent)
        if (print_r_cache[tostring(t)]) then
            print(indent.."*"..tostring(t))
        else
            print_r_cache[tostring(t)]=true
            if (type(t)=="table") then
                for pos,val in pairs(t) do
                    if (type(val)=="table") then
                        print(indent.."["..pos.."] => "..tostring(t).." {")
                        sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
                        print(indent..string.rep(" ",string.len(pos)+6).."}")
                    elseif (type(val)=="string") then
                        print(indent.."["..pos..'] => "'..val..'"')
                    else
                        print(indent.."["..pos.."] => "..tostring(val))
                    end
                end
            else
                print(indent..tostring(t))
            end
        end
    end
    if (type(t)=="table") then
        print(tostring(t).." {")
        sub_print_r(t,"  ")
        print("}")
    else
        sub_print_r(t,"  ")
    end
    print()
end

M.printTable = M.print_r

return M 

用法

local loadsave = require("loadsave")

myTable = {}
myTable.musicOn = false
myTable.soundOn = true

loadsave.saveTable(myTable, "myTable.json")