中断后AVAudioPlayer从同一状态恢复音频剪辑

时间:2014-12-13 09:59:23

标签: ios objective-c audio avaudioplayer avaudiosession

我在项目中使用AVAudioPlayer实例按顺序播放背景音乐剪辑和语音音频剪辑。我必须将音频与显示的动画同步。除了在诸如呼叫之类的中断之后的场景(即)之外,它工作得很好。如果中断开始,动画将暂停,如果结束,它将恢复,音频应该以相同的方式,以便它可以完美同步。

我使用过AVAudioPlayer的委托方法,在中断时调用

- (void) audioPlayerBeginInterruption: (AVAudioPlayer *) player {
   [self pauseAllPlayers];
}

- (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{
    [self playAllPlayers];
}

-(void)pauseAllPlayers
{
if(musicPlayer1)
[musicPlayer1 pause];
if(musicPlayer2)
[musicPlayer2 pause];
 // ... paused all players the similar way
}

-(void)playAllPlayers
{
if(musicPlayer1)
 [musicPlayer1 play];
// .. played all players the similar way
}

我还设置了委托给自己。它工作正常,但音频剪辑在中断后没有从相同的状态恢复,它从头开始播放剪辑。我也尝试了以下内容:

1)

- (void)endInterruptionWithFlags:(NSUInteger)flags {
    if (flags) {
        if (AVAudioSessionInterruptionFlags_ShouldResume) {
                dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 1), dispatch_get_main_queue(), ^{
                   [self playAllPlayers];
                });
        }
    }
}

2)

    - (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{
       [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(resumeBG) userInfo:nil repeats:NO];
      [musicPlayer1 play];
}

-(void) resumeBG
{
  [musicPlayer2 play]; // This is the player that plays background music.
}

3)

    - (void) audioPlayerBeginInterruption: (AVAudioPlayer *) player {
       [self stopAllAudioPlayers];
    }

    - (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{
        [self playAllPlayers];
    }

-(void) stopAllAudioPlayers
{
if(musicPlayer1)
[musicPlayer1 stop];
if(musicPlayer2)
[musicPlayer2 stop];
//...
}

但这些都行不通。我需要在中断开始时从同一状态恢复BG和语音音频片段。 AVAudioPlayer本身有办法吗?

编辑:

根据Duncan C的回答,我尝试了以下内容:

    - (void) audioPlayerBeginInterruption: (AVAudioPlayer *) player {
       [self storeTime];
    }

    - (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{
        [self resumeAtTime];
    }

  - (void) storeTime
   {
      player1Time = [player1 currentTime];
      player2Time = [player2 currentTime];
   }
   -(void) resumeAtTime
    {
       [player1 playAtTime:player1Time];
       [player2 playAtTime:player2Time];
     }

我还尝试在(player1.deviceCurrentTime + player1Time)函数中使用resumeAtTime。这是正确的方法吗?我也尝试过使用player.currentTime/player1.rate

1 个答案:

答案 0 :(得分:1)

如果播放方法从开头播放声音或在暂停后继续播放,则文档不会清楚说明。它只是说它播放声音,从一开始就强烈建议播放。你的发现表明这就是它的作用。

这是我要做的。在暂停之前,使用currentTime方法获取声音的播放点。

然后使用playAtTime在停止播放时恢复每个声音。