我试图弄清楚如何在Swift中调用此AVFoundation
函数。我花了很多时间摆弄声明和语法,并且做到了这一点。编译器大部分都很开心,但我还有最后一个窘境。
public func captureOutput(
captureOutput: AVCaptureOutput!,
didOutputSampleBuffer sampleBuffer: CMSampleBuffer!,
fromConnection connection: AVCaptureConnection!
) {
let samplesInBuffer = CMSampleBufferGetNumSamples(sampleBuffer)
var audioBufferList: AudioBufferList
var buffer: Unmanaged<CMBlockBuffer>? = nil
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
nil,
&audioBufferList,
UInt(sizeof(audioBufferList.dynamicType)),
nil,
nil,
UInt32(kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment),
&buffer
)
// do stuff
}
编译器抱怨第3和第4个参数:
变量的地址&#39; audioBufferList&#39;在初始化之前采取
和
变量&#39; audioBufferList&#39;在初始化之前使用
那我该怎么办呢?
我正在使用this StackOverflow answer,但它是Objective-C。我试图将其翻译成Swift,但遇到了这个问题。
或者可能有更好的方法吗?我需要从缓冲区读取数据,一次一个样本,所以我基本上试图得到一些我可以迭代的样本数组。
答案 0 :(得分:4)
免责声明:我刚尝试将代码从Reading audio samples via AVAssetReader转换为Swift,并验证它是否已编译。我还没有 测试它是否真的有效。
// Needs to be initialized somehow, even if we take only the address
var audioBufferList = AudioBufferList(mNumberBuffers: 1,
mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
var buffer: Unmanaged<CMBlockBuffer>? = nil
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
nil,
&audioBufferList,
UInt(sizeof(audioBufferList.dynamicType)),
nil,
nil,
UInt32(kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment),
&buffer
)
// Ensure that the buffer is released automatically.
let buf = buffer!.takeRetainedValue()
// Create UnsafeBufferPointer from the variable length array starting at audioBufferList.mBuffers
let audioBuffers = UnsafeBufferPointer<AudioBuffer>(start: &audioBufferList.mBuffers,
count: Int(audioBufferList.mNumberBuffers))
for audioBuffer in audioBuffers {
// Create UnsafeBufferPointer<Int16> from the buffer data pointer
var samples = UnsafeMutableBufferPointer<Int16>(start: UnsafeMutablePointer(audioBuffer.mData),
count: Int(audioBuffer.mDataByteSize)/sizeof(Int16))
for sample in samples {
// ....
}
}
答案 1 :(得分:3)
Swift3解决方案:
func loopAmplitudes(audioFileUrl: URL) {
let asset = AVAsset(url: audioFileUrl)
let reader = try! AVAssetReader(asset: asset)
let track = asset.tracks(withMediaType: AVMediaTypeAudio)[0]
let settings = [
AVFormatIDKey : kAudioFormatLinearPCM
]
let readerOutput = AVAssetReaderTrackOutput(track: track, outputSettings: settings)
reader.add(readerOutput)
reader.startReading()
while let buffer = readerOutput.copyNextSampleBuffer() {
var audioBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
var blockBuffer: CMBlockBuffer?
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
buffer,
nil,
&audioBufferList,
MemoryLayout<AudioBufferList>.size,
nil,
nil,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
&blockBuffer
);
let buffers = UnsafeBufferPointer<AudioBuffer>(start: &audioBufferList.mBuffers, count: Int(audioBufferList.mNumberBuffers))
for buffer in buffers {
let samplesCount = Int(buffer.mDataByteSize) / MemoryLayout<Int16>.size
let samplesPointer = audioBufferList.mBuffers.mData!.bindMemory(to: Int16.self, capacity: samplesCount)
let samples = UnsafeMutableBufferPointer<Int16>(start: samplesPointer, count: samplesCount)
for sample in samples {
//do something with you sample (which is Int16 amplitude value)
}
}
}
}
答案 2 :(得分:1)
马丁的回答是有效的,并且正是我在问题中提出的问题,然而,在发布问题并花费更多时间解决问题之后(在看到马丁的回答之前),我想出了这个:
public func captureOutput(
captureOutput: AVCaptureOutput!,
didOutputSampleBuffer sampleBuffer: CMSampleBuffer!,
fromConnection connection: AVCaptureConnection!
) {
let samplesInBuffer = CMSampleBufferGetNumSamples(sampleBuffer)
self.currentZ = Double(samplesInBuffer)
let buffer: CMBlockBufferRef = CMSampleBufferGetDataBuffer(sampleBuffer)
var lengthAtOffset: size_t = 0
var totalLength: size_t = 0
var data: UnsafeMutablePointer<Int8> = nil
if( CMBlockBufferGetDataPointer( buffer, 0, &lengthAtOffset, &totalLength, &data ) != noErr ) {
println("some sort of error happened")
} else {
for i in stride(from: 0, to: totalLength, by: 2) {
// do stuff
}
}
}
这是一种稍微不同的方法,可能仍有改进的余地,但这里的要点是至少在iPad Mini(可能还有其他设备)上,每次调用此方法时,我们都会得到1,024个样本。但这些样本的数量为2,048 Int8
。每隔一个是需要合并的左/右字节,以使Int16
将2,048个半样本转换为1,024个整个样本。
答案 3 :(得分:0)
它对我有用。试试吧:
let musicUrl: NSURL = mediaItemCollection.items[0].valueForProperty(MPMediaItemPropertyAssetURL) as! NSURL
let asset: AVURLAsset = AVURLAsset(URL: musicUrl, options: nil)
let assetOutput = AVAssetReaderTrackOutput(track: asset.tracks[0] as! AVAssetTrack, outputSettings: nil)
var error : NSError?
let assetReader: AVAssetReader = AVAssetReader(asset: asset, error: &error)
if error != nil {
print("Error asset Reader: \(error?.localizedDescription)")
}
assetReader.addOutput(assetOutput)
assetReader.startReading()
let sampleBuffer: CMSampleBufferRef = assetOutput.copyNextSampleBuffer()
var audioBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
var blockBuffer: Unmanaged<CMBlockBuffer>? = nil
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
nil,
&audioBufferList,
sizeof(audioBufferList.dynamicType), // instead of UInt(sizeof(audioBufferList.dynamicType))
nil,
nil,
UInt32(kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment),
&blockBuffer
)
答案 4 :(得分:0)
此处发布的答案对必要AudioBufferList的大小进行了假设-可能使它们在特定情况下可以工作,但从AVCaptureSession接收音频时对我不起作用。 (苹果自己的sample code也不起作用。)
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer上的文档并不明显,但事实证明您可以向该函数询问AudioListBuffer项应 先 多大,然后调用再次分配了AudioBufferList所需的大小。
下面是一个C ++示例(对不起,不知道Swift),它显示了一个更通用的解决方案对我有用。
// ask the function how big the audio buffer list should be for this
// sample buffer ref
size_t requiredABLSize = 0;
err = CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer,
&requiredABLSize,
NULL,
NULL,
kCFAllocatorSystemDefault,
kCFAllocatorSystemDefault,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
NULL);
// allocate an audio buffer list of the required size
AudioBufferList* audioBufferList = (AudioBufferList*) malloc(requiredABLSize);
// ensure that blockBuffer is NULL in case the function fails
CMBlockBufferRef blockBuffer = NULL;
// now let the function allocate fill in the ABL for you
err = CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer,
NULL,
audioBufferList,
requiredABLSize,
kCFAllocatorSystemDefault,
kCFAllocatorSystemDefault,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
&blockBuffer);
// if we succeeded...
if (err == noErr) {
// la la la... read your samples...
}
// release the allocated block buffer
if (blockBuffer != NULL) {
CFRelease(blockBuffer);
blockBuffer = NULL;
}
// release the allocated ABL
if (audioBufferList != NULL) {
free(audioBufferList);
audioBufferList = NULL;
}
我将由Swift专家来提供该语言的实现。
答案 5 :(得分:0)
我这样做(Swift 4.2):
let n = CMSampleBufferGetNumSamples(audioBuffer)
let format = CMSampleBufferGetFormatDescription(audioBuffer)!
let asbd = CMAudioFormatDescriptionGetStreamBasicDescription(format)!.pointee
let nChannels = Int(asbd.mChannelsPerFrame) // probably 2
let bufferlistSize = AudioBufferList.sizeInBytes(maximumBuffers: nChannels)
let abl = AudioBufferList.allocate(maximumBuffers: nChannels)
for i in 0..<nChannels {
abl[i] = AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil)
}
var block: CMBlockBuffer?
var status = CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(audioBuffer, bufferListSizeNeededOut: nil, bufferListOut: abl.unsafeMutablePointer, bufferListSize: bufferlistSize, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: 0, blockBufferOut: &block)
assert(noErr == status)
// use AudioBufferList here (abl.unsafePointer), e.g. with ExtAudioFileWrite or what have you