我正在尝试为电动舞台编写接口。我要做的是创建一个扫描功能,使电机移动一定距离,停止并等待指定的时间,然后再次移动相同的距离。它将重复该过程,直到达到用户指定的总长度。为此,我尝试使用Timer类功能,因为我仍然希望GUI在扫描期间处于活动状态。
我已经知道如何编码但却陷入困境。它会像:
private void btnGo_Click(object sender, EventArgs e) //On click
{
int i = 0;
int stop = 15; //number of times I want the motor to stop
System.Timers.Timer bTimer; //initialise timer
bTimer = new System.Timers.Timer(waittime); //time I want the motor to wait
bTimer.Elapsed += PerformMove;
bTimer.Enabled = true;
if(i==stop){bTimer.stop()}
}
private void PerformMove(Object source, ElapsedEventArgs e) //event to move motor
{
//movemotor
i++;
}
对C#或计时器不是特别熟悉无疑是导致我混淆的原因。解决这个问题的最佳方法是什么?任何示例代码都会很棒。
如果有人能澄清这些行
bTimer.Elapsed += PerformMove;
bTimer.Enabled = true;
实际上做的也很有用!
编辑(抱歉,我认为这不是关键部分):用户点击GUI中文本框中的按钮时,会定义stop
的值。即
int stop = Convert.ToDouble(tbIntervalStops.Text); //grab integer from user input upon button click
答案 0 :(得分:2)
这将是没有内存泄漏的正确解决方案
private int i = 0;
private int stop = 15; //number of times I want the motor to stop
private Timer bTimer; //initialise timer -> Thats wrong: nothing is INITIALIZED here its just defined
private void btnGo_Click(object sender, EventArgs e) //On click
{
i = 0;
stop = Convert.ToInt32(tbIntervalStops.Text); //using int because double is a floating point number like 12.34 and for counting only full numbers will be needed
bTimer = new System.Timers.Timer(waittime); //time I want the motor to wait + Here the Timer is INITIALIZED
bTimer.Elapsed += PerformMove; //Adds the Eventhandler, What should be called when the time is over
bTimer.Enabled = true; //This starts the timer. It enables running like pressing the start button on a stopwatch
}
private void PerformMove(Object source, ElapsedEventArgs e) //event to move motor
{
//movemotor
i++;
if (i == stop) //if stop would be a double here we will have the danger to get not a true because of rounding problems
{
bTimer.Stop();
//now enable the Garbage Collector to remove the Timer instance
bTimer.Elapsed -= PerformMove; //This removes the Eventhandler
bTimer.Dispose(); //This frees all resources held by the Timer instance.
bTimer = null;
}
}
答案 1 :(得分:0)
或者,您也可以从System.Timers.Timer对象派生并创建一个包含特定于该任务的属性的包装器。在这种情况下,您只需要实例化一个MoveTimer并订阅它的OnPerformMoveEvent。
更新:添加了OnMovesCompletedEvent
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimerExample
{
public class MoveTimer : System.Timers.Timer
{
public event EventHandler OnPerformMoveEvent = delegate { };
public event EventHandler OnMovesCompletedEvent = delegate { };
public MoveTimer()
{
Initialize(new TimeSpan(), 0);
}
public MoveTimer(TimeSpan wait, int moves)
{
this.Initialize(wait, moves);
}
private int _i;
private int _totalmoves;
public int Moves
{
get { return this._totalmoves; }
set { this._totalmoves = value; }
}
private TimeSpan _wait;
public TimeSpan Wait
{
get { return this._wait; }
set { this._wait = value; }
}
private System.Timers.Timer _timer;
private void Initialize(TimeSpan wait, int moves)
{
this._totalmoves = moves;
this._wait = wait;
this._timer = new System.Timers.Timer(wait.Milliseconds);
}
private void BindComponents()
{
this._timer.Elapsed += _timer_Elapsed;
}
private void UnBindComponents()
{
this._timer.Elapsed -= _timer_Elapsed;
}
public void StartTimer()
{
this._timer.Enabled = true;
}
public void StopTimer()
{
this._timer.Enabled = false;
}
void _timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
this._i++;
if (this.OnPerformMoveEvent != null)
this.OnPerformMoveEvent(this, EventArgs.Empty);
if (this._i == this._totalmoves)
{
this._timer.Stop();
this.UnBindComponents();
this.Dispose();
if (this.OnMovesCompletedEvent != null)
this.OnMovesCompletedEvent(this, EventArgs.Empty);
}
}
}
}
关于用户输入,其中移动或停止的数量以字符串形式提供。我会在MoveTimer对象之外处理它。应始终进行验证。
首先确定该值可以解析为整数。如果没有,抛出异常让用户知道输入输入不正确。
要使用上述内容,可能需要以下内容:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimerExample
{
class Program
{
static void Main(string[] args)
{
//Create move timer that will trigger 15 times, once every 30 seconds.
MoveTimer moveTimer = new MoveTimer(new TimeSpan(0, 0, 30), 15);
//Substribe to the move timer events
moveTimer.OnPerformMoveEvent += moveTimer_OnPerformMoveEvent;
moveTimer.OnMovesCompletedEvent += moveTimer_OnMovesCompletedEvent;
//Start the timer
moveTimer.StartTimer();
//What happens in between the moves performed?
}
static void moveTimer_OnMovesCompletedEvent(object sender, EventArgs e)
{
//All the moves have been performed, what would you like to happen? Eg. Beep or tell the user.
}
static void moveTimer_OnPerformMoveEvent(object sender, EventArgs e)
{
//Timer has lapsed, what needs to be done when a move is requested?
}
}
}