我有一个按钮,用户点击开始录制,然后再次点按停止。当它停止时我希望录制的声音“回声”回来,以便用户可以听到录制的内容。这第一次工作正常。如果我第三次按下按钮,它会开始一个新的录音,当我点击停止时,它会以EXC_BAD_ACCESS崩溃。
- (IBAction) readToMeTapped {
if(recording)
{
recording = NO;
[readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ];
NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
// Create a new dated file
NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0];
NSString *caldate = [now description];
recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]];
error = nil;
recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error];
[recordSetting release];
if(!recorder){
NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]);
UIAlertView *alert =
[[UIAlertView alloc] initWithTitle: @"Warning"
message: [error localizedDescription]
delegate: nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
NSLog(@"Using File called: %@",recordedTmpFile);
//Setup the recorder to use this file and record to it.
[recorder setDelegate:self];
[recorder prepareToRecord];
[recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time
}
else
{ // it crashes the second time it gets here!
recording = YES;
NSLog(@"Recording YES Using File called: %@",recordedTmpFile);
[readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ];
[recorder stop]; //Stop the recorder.
//playback recording
AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error];
[recordedTmpFile release];
self.aPlayer = newPlayer;
[newPlayer release];
[aPlayer setDelegate:self];
[aPlayer prepareToPlay];
[aPlayer play];
}
}
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag {
NSLog (@"audioRecorderDidFinishRecording:successfully:");
[recorder release];
recorder = nil;
}
检查调试器,它在此标记错误
@synthesize aPlayer, recorder;
这是我不明白的部分。我认为它可能与释放记忆有关,但我一直很小心。我错过了什么吗?
答案 0 :(得分:1)
经过一段时间的努力,我偶然发现了debugging tip。它向我展示了AVAudioPlayer第二次被解除分配,造成了崩溃。那么代表必须做好清理工作吗?我检查了这个SO线程,并建议代表不会解除分配。但是,如果我删除该行
[newPlayer release];
我的计划有效!在阅读了这个SO主题之后,我相信我的问题是我应该实现AVAudioPlayerDelegate's - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
方法并在播放完声音后释放音频播放器。我为AVAudioRecorder做过。
答案 1 :(得分:0)
您确定@property (retain)
不包含非原子?我认为访问这些属性的一些代码可能是从另一个线程执行的。此外,您应该始终使用self.recorder和self.player通过其getter访问这些属性,以确保在各自的锁中访问它们。