使用Glide将网址下载到ImageView
非常简单:
Glide
.with(context)
.load(getIntent().getData())
.placeholder(R.drawable.ic_loading)
.centerCrop()
.into(imageView);
我想知道我是否也可以下载到Bitmap
?我想下载到原始位图,然后我可以使用其他工具进行操作。我已经完成了代码并且没有看到如何做到这一点。
答案 0 :(得分:170)
我对Glide不太熟悉,但看起来如果你知道目标尺寸,你可以使用这样的东西:
Bitmap theBitmap = Glide.
with(this).
load("http://....").
asBitmap().
into(100, 100). // Width and height
get();
看起来您可以传递-1,-1
,并获得完整尺寸的图像(纯粹基于测试,无法看到它记录在案)。
注意into(int,int)
会返回FutureTarget<Bitmap>
,因此您必须将其包含在涵盖ExecutionException
和InterruptedException
的try-catch块中。这是一个更完整的示例实现,经过测试和运行:
class SomeActivity extends Activity {
private Bitmap theBitmap = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
// onCreate stuff ...
final ImageView image = (ImageView) findViewById(R.id.imageView);
new AsyncTask<Void, Void, Void>() {
@Override
protected Void doInBackground(Void... params) {
Looper.prepare();
try {
theBitmap = Glide.
with(SomeActivity.this).
load("https://www.google.es/images/srpr/logo11w.png").
asBitmap().
into(-1,-1).
get();
} catch (final ExecutionException e) {
Log.e(TAG, e.getMessage());
} catch (final InterruptedException e) {
Log.e(TAG, e.getMessage());
}
return null;
}
@Override
protected void onPostExecute(Void dummy) {
if (null != theBitmap) {
// The full bitmap should be available here
image.setImageBitmap(theBitmap);
Log.d(TAG, "Image loaded");
};
}
}.execute();
}
}
在下面的评论(和this appears to be the official way too)中遵循Monkeyless的建议,您可以使用SimpleTarget
,可选择与override(int,int)
结合使用,以大大简化代码。但是,在这种情况下,必须提供确切的大小(不接受任何低于1的值):
Glide
.with(getApplicationContext())
.load("https://www.google.es/images/srpr/logo11w.png")
.asBitmap()
.into(new SimpleTarget<Bitmap>(100,100) {
@Override
public void onResourceReady(Bitmap resource, GlideAnimation glideAnimation) {
image.setImageBitmap(resource); // Possibly runOnUiThread()
}
});
如@hennry 所示,如果您需要相同的图片,请使用new SimpleTarget<Bitmap>()
答案 1 :(得分:84)
确保您在Lastest version
implementation 'com.github.bumptech.glide:glide:4.9.0'
<强>科特林:强>
Glide.with(this)
.asBitmap()
.load(imagePath)
.into(object : CustomTarget<Bitmap>(){
override fun onResourceReady(resource: Bitmap, transition: Transition<in Bitmap>?) {
imageView.setImageBitmap(resource)
}
override fun onLoadCleared(placeholder: Drawable?) {
// this is called when imageView is cleared on lifecycle call or for
// some other reason.
// if you are referencing the bitmap somewhere else too other than this imageView
// clear it here as you can no longer have the bitmap
}
})
位图大小:
如果你想使用图像的原始大小,请使用上面的默认构造函数,否则你可以传递所需的位图大小
into(object : CustomTarget<Bitmap>(1980, 1080)
<强>爪哇:强>
Glide.with(this)
.asBitmap()
.load(path)
.into(new CustomTarget<Bitmap>() {
@Override
public void onResourceReady(@NonNull Bitmap resource, @Nullable Transition<? super Bitmap> transition) {
imageView.setImageBitmap(resource);
}
@Override
public void onLoadCleared(@Nullable Drawable placeholder) {
}
});
旧答案:
compile 'com.github.bumptech.glide:glide:4.8.0'
及以下
Glide.with(this)
.asBitmap()
.load(path)
.into(new SimpleTarget<Bitmap>() {
@Override
public void onResourceReady(Bitmap resource, Transition<? super Bitmap> transition) {
imageView.setImageBitmap(resource);
}
});
compile 'com.github.bumptech.glide:glide:3.7.0'
及以下
Glide.with(this)
.load(path)
.asBitmap()
.into(new SimpleTarget<Bitmap>() {
@Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
imageView.setImageBitmap(resource);
}
});
现在您可能会看到警告SimpleTarget is deprecated
<强>原因:强>
弃用SimpleTarget的主要目的是警告你 它诱使你打破Glide的API合同的方式。 具体来说,它没有做任何事情迫使你停止使用任何 清除SimpleTarget后加载的资源,可以 导致崩溃和图形损坏。
只要清除了imageView,确保不使用位图,SimpleTarget
仍然可以使用。
答案 2 :(得分:15)
看起来像重写Target
类或其中一个类似BitmapImageViewTarget
的实现,并重写setResource
方法来捕获位图可能是要走的路......
这是未经测试的。: - )
Glide.with(context)
.load("http://goo.gl/h8qOq7")
.asBitmap()
.into(new BitmapImageViewTarget(imageView) {
@Override
protected void setResource(Bitmap resource) {
// Do bitmap magic here
super.setResource(resource);
}
});
答案 3 :(得分:7)
这对我有用:https://github.com/bumptech/glide/wiki/Custom-targets#overriding-default-behavior
import com.bumptech.glide.Glide;
import com.bumptech.glide.request.transition.Transition;
import com.bumptech.glide.request.target.BitmapImageViewTarget;
...
Glide.with(yourFragment)
.load("yourUrl")
.asBitmap()
.into(new BitmapImageViewTarget(yourImageView) {
@Override
public void onResourceReady(Bitmap bitmap, Transition<? super Bitmap> anim) {
super.onResourceReady(bitmap, anim);
Palette.generateAsync(bitmap, new Palette.PaletteAsyncListener() {
@Override
public void onGenerated(Palette palette) {
// Here's your generated palette
Palette.Swatch swatch = palette.getDarkVibrantSwatch();
int color = palette.getDarkVibrantColor(swatch.getTitleTextColor());
}
});
}
});
答案 4 :(得分:5)
更新
现在我们需要使用Custom Targets
示例代码
Glide.with(mContext)
.asBitmap()
.load("url")
.into(new CustomTarget<Bitmap>() {
@Override
public void onResourceReady(@NonNull Bitmap resource, @Nullable Transition<? super Bitmap> transition) {
}
@Override
public void onLoadCleared(@Nullable Drawable placeholder) {
}
});
如何使用滑行将图像下载到位图中?
以上所有答案正确无误
因为新版本的Glide implementation 'com.github.bumptech.glide:glide:4.8.0'
您会在代码中找到以下错误
.asBitmap()
中没有 glide:4.8.0
SimpleTarget<Bitmap>
这是解决方法
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ImageView;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.engine.DiskCacheStrategy;
import com.bumptech.glide.request.Request;
import com.bumptech.glide.request.RequestOptions;
import com.bumptech.glide.request.target.SizeReadyCallback;
import com.bumptech.glide.request.target.Target;
import com.bumptech.glide.request.transition.Transition;
public class MainActivity extends AppCompatActivity {
ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = findViewById(R.id.imageView);
Glide.with(this)
.load("")
.apply(new RequestOptions().diskCacheStrategy(DiskCacheStrategy.NONE))
.into(new Target<Drawable>() {
@Override
public void onLoadStarted(@Nullable Drawable placeholder) {
}
@Override
public void onLoadFailed(@Nullable Drawable errorDrawable) {
}
@Override
public void onResourceReady(@NonNull Drawable resource, @Nullable Transition<? super Drawable> transition) {
Bitmap bitmap = drawableToBitmap(resource);
imageView.setImageBitmap(bitmap);
// now you can use bitmap as per your requirement
}
@Override
public void onLoadCleared(@Nullable Drawable placeholder) {
}
@Override
public void getSize(@NonNull SizeReadyCallback cb) {
}
@Override
public void removeCallback(@NonNull SizeReadyCallback cb) {
}
@Override
public void setRequest(@Nullable Request request) {
}
@Nullable
@Override
public Request getRequest() {
return null;
}
@Override
public void onStart() {
}
@Override
public void onStop() {
}
@Override
public void onDestroy() {
}
});
}
public static Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
int width = drawable.getIntrinsicWidth();
width = width > 0 ? width : 1;
int height = drawable.getIntrinsicHeight();
height = height > 0 ? height : 1;
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
}
答案 5 :(得分:2)
如果要将动态位图图像分配给位图变量
kotlin
backgroundImage = Glide.with(applicationContext).asBitmap().load(PresignedUrl().getUrl(items!![position].img)).into(100, 100).get();
以上答案对我不起作用
.asBitmap
应该在.load("http://....")
答案 6 :(得分:2)
@ outlyer的回答是正确的,但新的Glide版本有一些变化
我的版本:4.7.1
代码:
Glide.with(context.applicationContext)
.asBitmap()
.load(iconUrl)
.into(object : SimpleTarget<Bitmap>(Target.SIZE_ORIGINAL, Target.SIZE_ORIGINAL) {
override fun onResourceReady(resource: Bitmap, transition: com.bumptech.glide.request.transition.Transition<in Bitmap>?) {
callback.onReady(createMarkerIcon(resource, iconId))
}
})
注意:此代码在UI Thread中运行,因此您可以使用AsyncTask,Executor或其他东西来实现并发(例如@outlyer的代码) 如果您想获得原始大小,请将Target.SIZE_ORIGINA作为我的代码。不要使用-1,-1
答案 7 :(得分:1)
科特琳的方式-
fun Context.bitMapFromImgUrl(imageUrl: String, callBack: (bitMap: Bitmap) -> Unit) {
GlideApp.with(this)
.asBitmap()
.load(imageUrl)
.into(object : CustomTarget<Bitmap>() {
override fun onResourceReady(resource: Bitmap, transition: Transition<in Bitmap>?) {
callBack(resource)
}
override fun onLoadCleared(placeholder: Drawable?) {
// this is called when imageView is cleared on lifecycle call or for
// some other reason.
// if you are referencing the bitmap somewhere else too other than this imageView
// clear it here as you can no longer have the bitmap
}
})
}
答案 8 :(得分:1)
对于 Glide 4.10.0 版: Glide.with(context).download(mImageUrl).submit().get()
答案 9 :(得分:1)
在 kotlin 中你可以使用
CoroutineScope(Dispatchers.IO).launch {
Glide.with(this@&YourActivity).asBitmap().load(imageUrl)
.listener(object : RequestListener<Bitmap> {
override fun onLoadFailed(
e: GlideException?,
model: Any?,
target: Target<Bitmap>?,
isFirstResource: Boolean
): Boolean {
Log.e("GlideException" ,"${e.message}")
return false
}
override fun onResourceReady(
resource: Bitmap?,
model: Any?,
target: Target<Bitmap>?,
dataSource: DataSource?,
isFirstResource: Boolean
): Boolean {
resource?.let {bitmap->
//here your bitmap is ready you can use it
}
return false
}
})
.submit().get()//by using this line glide lib behave as synchronously(block instructions until the task is completed) and by removing this line you can use it as a asynchronously(without blocking other operations)
}
我正在使用
api 'com.github.bumptech.glide:glide:4.12.0'
kapt 'com.github.bumptech.glide:compiler:4.12.0'
答案 10 :(得分:0)
较新版本:
GlideApp.with(imageView)
.asBitmap()
.override(200, 200)
.centerCrop()
.load(mUrl)
.error(R.drawable.defaultavatar)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.signature(ObjectKey(System.currentTimeMillis() / (1000*60*60*24))) //refresh avatar cache every day
.into(object : CustomTarget<Bitmap>(){
override fun onLoadCleared(placeholder: Drawable?) {}
override fun onLoadFailed(errorDrawable: Drawable?) {
//add context null check in case the user left the fragment when the callback returns
context?.let { imageView.addImage(BitmapFactory.decodeResource(resources, R.drawable.defaultavatar)) }
}
override fun onResourceReady(
resource: Bitmap,
transition: Transition<in Bitmap>?) { context?.let { imageView.addImage(resource) } }
})