我和我的朋友正在制作游戏,我们希望我们的音乐在游戏运行时循环播放。请帮助,似乎没有功能将音乐重复播放
答案 0 :(得分:3)
在当前版本的pyglet中,您应该使用SourceGroup
,将loop
属性设置为True
。然后,您可以将其排队到Player
进行播放:
snd = pyglet.media.load('sound.wav')
looper = pyglet.media.SourceGroup(snd.audio_format, None)
looper.loop = True
looper.queue(snd)
p = pyglet.media.Player()
p.queue(looper)
p.play()
不确定是否有更紧凑的方法,但似乎有效...
答案 1 :(得分:1)
要在循环中播放声音,可以使用播放器:
# create a player and queue the song
player = pyglet.media.Player()
sound = pyglet.media.load('lines.mp3')
player.queue(sound)
# keep playing for as long as the app is running (or you tell it to stop):
player.eos_action = pyglet.media.SourceGroup.loop
player.play()
要同时播放更多背景音,只需为每个声音启动另一个播放器,并为每个声音设置相同的EOS_LOOP“eos_action”设置。
答案 2 :(得分:0)
这对我有用
myplayer = pyglet.media.Player()
Path = "c:/path/to/youraudio.mp3"
source = pyglet.media.load(filename=source, streaming=False)
myplayer.queue(self.slowCaseSongSource)
myplayer.eos_action = 'loop'
答案 3 :(得分:0)
要连续播放,您可以使用此代码
这将允许您播放根目录中的文件
import pyglet
from pyglet.window import key
import glob
window = pyglet.window.Window(1280, 720, "Python Player", resizable=True)
window.set_minimum_size(400,300)
songs=glob.glob("*.wav")
player=pyglet.media.Player()
@window.event
def on_key_press(symbol, modifiers):
if symbol == key.ENTER:
print("A key was pressed")
@window.event
def on_draw():
global player
for i in range(len(songs)):
source=pyglet.resource.media(songs[i])
player.queue(source)
player.play()
pyglet.app.run()
答案 4 :(得分:-1)
这可能无关紧要:
import pyglet
import time
import random
#WARNING: You have to download your own sounds and define them like this:
#sound_1 = pyglet.resource.media("sound_file.wav", streaming=False)
#replacing "sound_file" with your own file.
# Add the sound variables here
BACKGROUND_OPTIONS = ()
player = pyglet.media.Player()
def play_background_sound():
global player
player.queue(random.choice(BACKGROUND_OPTIONS))
player.play()
# This is optional; it's just a function that keeps the player filled so there aren't any breaks.
def queue_sounds():
global player
while True:
player.queue(random.choice(BACKGROUND_OPTIONS))
time.sleep(60) # change this if the background music you have is shorter than 3 minutes
threading.Thread(target=queue_sounds).start()