我正在pygame中编写一个简单的井字游戏,找不到我需要的答案。我希望在某个坐标平面内单击鼠标时出现“X”。我现在的代码只有在按住鼠标按钮时才显示X.感谢
import pygame
import sys
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
darkBlue = (0,0,128)
white = (255,255,255)
black = (0,0,0)
pink = (255,200,200)
#iconChoice = input("Would you like to be X's or O's?(X/O)?:")
iconChoice = "X"
# initialize game engine
pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Century Schoolbook",12)
# set screen width/height and caption
size = [500,500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption('My Game')
# initialize clock. used later in the loop.
clock = pygame.time.Clock()
# Loop until the user clicks close button
done = False
while done == False:
# write event handlers here
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# write game logic here
sys_font = pygame.font.SysFont("None",60)
rendered = sys_font.render(iconChoice, 0, black)
mousexpos, mouseypos = pygame.mouse.get_pos()
pygame.event.get()
'''
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos < 156:
print("2")
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos < 156:
print("3")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 166 and mouseypos < 322:
print("4")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 166 and mouseypos < 322:
print("5")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 166 and mouseypos < 322:
print("6")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 332:
print("7")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 332:
print("8")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 332:
print("9")
done = True
'''
# clear the screen before drawing
screen.fill((255, 255, 255))
# draw
pygame.draw.rect(screen, black, (10,156,480,15), 0)
pygame.draw.rect(screen, black, (10,322,480,15), 0)
pygame.draw.rect(screen, black, (156,10,15,480), 0)
pygame.draw.rect(screen, black, (322,10,15,480), 0)
pygame.display.flip()
if pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos < 156:
print("1")
screen.blit(rendered, (20,15))
pygame.display.update(10,10,166,166)
# display what’s drawn. this might change.
pygame.display.update()
# run at 20 fps
clock.tick(20)
# close the window and quit
pygame.quit()
答案 0 :(得分:1)
以下是您需要的: 鼠标位置:
mouse_pos = mouse.get_pos()
直接:
rect1 = Rect(top_left_corner_x, top_left_corner_y, width, height)
然后检查是否在此矩形中单击了鼠标:
if event.type == MOUSEBUTTONDOWN and rect1.collidepoint(mouse_pos):
#draw X
您可以将它放在事件循环中或外部(但最好在内部)。