我目前正在使用CATiledLayer遇到以下问题:当视图首次加载时,滚动效果很好,但是当您缩放一次时,视图会捕捉到锚点(左上角)并且无法再滚动一点都不缩放的工作原理是放大和缩小,但它只会缩放到左上角。
我的代码如下:
#import <QuartzCore/QuartzCore.h>
#import "PracticeViewController.h"
@implementation practiceViewController
//@synthesize image;
- (void)viewDidLoad
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height);
CATiledLayer *tiledLayer = [CATiledLayer layer];
tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f);
tiledLayer.delegate = self;
tiledLayer.tileSize = CGSizeMake(1000, 1000);
tiledLayer.levelsOfDetail = 6;
tiledLayer.levelsOfDetailBias = 0;
tiledLayer.bounds = pageRect;
tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f);
myContentView = [[UIView alloc] initWithFrame:self.view.bounds];
[myContentView.layer addSublayer:tiledLayer];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.delegate = self;
scrollView.contentSize = pageRect.size;
scrollView.minimumZoomScale = .2;
scrollView.maximumZoomScale = 1;
[scrollView addSubview:myContentView];
[self.view addSubview:scrollView];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return myContentView;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
CGContextDrawImage (ctx, imageRect, [image CGImage]);
}
@end
答案 0 :(得分:0)
这是我修复明显错误的第一步:
#import <QuartzCore/QuartzCore.h>
#import "PracticeViewController.h"
@implementation PracticeViewController
@synthesize image;
- (void)viewDidLoad
{
[super viewDidLoad];
// You do not need to and must not autorelease [NSBundle mainBundle]
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect pageRect = CGRectMake(0, 0, 1600, 2400);
CATiledLayer *tiledLayer = [CATiledLayer layer];
tiledLayer.delegate = self;
tiledLayer.tileSize = CGSizeMake(1024.0, 1024.0);
tiledLayer.levelsOfDetail = 5; // was 1000, which makes no sense. Each level of detail is a power of 2.
tiledLayer.levelsOfDetailBias = 0; // was 1000, which also makes no sense.
// Do not change the tiledLayer.frame.
tiledLayer.bounds = pageRect; // I think you meant bounds instead of frame.
// Flip the image vertically.
tiledLayer.transform = CATransform3DMakeScale(zoom, -zoom, 1.0f);
myContentView = [[UIView alloc] initWithFrame:self.view.bounds];
[myContentView.layer addSublayer:tiledLayer];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.delegate = self;
scrollView.contentSize = pageRect.size;
scrollView.maximumZoomScale = 32; // = 2 ^ 5
[scrollView addSubview:myContentView];
[self.view addSubview:scrollView];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return myContentView;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
NSData *data = [NSData dataWithContentsOfFile:path];
image = [UIImage imageWithData:data];
CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
CGContextDrawImage (context, imageRect, [image CGImage]);
}
@end