是否可以从OS X中的程序模拟鼠标的动作?具体来说,简短的版本是我试图使用两个网络摄像头模拟触摸屏。假设我可以获得X,Y位置,我可以将信息作为鼠标移动或点击发送给操作系统吗?
编辑 - 或者如果在另一个操作系统中特别容易,我愿意考虑这一点。
答案 0 :(得分:87)
是的,有可能。您可以使用Quartz Event Services来模拟输入事件。
假设C,我写了这个简单的例子:
#include <ApplicationServices/ApplicationServices.h>
#include <unistd.h>
int main() {
// Move to 200x200
CGEventRef move1 = CGEventCreateMouseEvent(
NULL, kCGEventMouseMoved,
CGPointMake(200, 200),
kCGMouseButtonLeft // ignored
);
// Move to 250x250
CGEventRef move2 = CGEventCreateMouseEvent(
NULL, kCGEventMouseMoved,
CGPointMake(250, 250),
kCGMouseButtonLeft // ignored
);
// Left button down at 250x250
CGEventRef click1_down = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseDown,
CGPointMake(250, 250),
kCGMouseButtonLeft
);
// Left button up at 250x250
CGEventRef click1_up = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseUp,
CGPointMake(250, 250),
kCGMouseButtonLeft
);
// Now, execute these events with an interval to make them noticeable
CGEventPost(kCGHIDEventTap, move1);
sleep(1);
CGEventPost(kCGHIDEventTap, move2);
sleep(1);
CGEventPost(kCGHIDEventTap, click1_down);
CGEventPost(kCGHIDEventTap, click1_up);
// Release the events
CFRelease(click1_up);
CFRelease(click1_down);
CFRelease(move2);
CFRelease(move1);
return 0;
}
假设是GCC,请编译:
gcc -o program program.c -Wall -framework ApplicationServices
享受魔力。
答案 1 :(得分:9)
Swift
鼠标移动并点击示例:
func mouseMoveAndClick(onPoint point: CGPoint) {
guard let moveEvent = CGEvent(mouseEventSource: nil, mouseType: .mouseMoved, mouseCursorPosition: point, mouseButton: .left) else {
return
}
guard let downEvent = CGEvent(mouseEventSource: nil, mouseType: .leftMouseDown, mouseCursorPosition: point, mouseButton: .left) else {
return
}
guard let upEvent = CGEvent(mouseEventSource: nil, mouseType: .leftMouseUp, mouseCursorPosition: point, mouseButton: .left) else {
return
}
moveEvent.post(tap: CGEventTapLocation.cghidEventTap)
downEvent.post(tap: CGEventTapLocation.cghidEventTap)
upEvent.post(tap: CGEventTapLocation.cghidEventTap)
}
答案 2 :(得分:7)
如果您不想编译并且正在寻找基于shell的工具,Cliclick可能是解决方案。
答案 3 :(得分:2)
这是一个基于jweyrick的答案的工作C程序:
// Compile instructions:
//
// gcc -o click click.c -Wall -framework ApplicationServices
#include <ApplicationServices/ApplicationServices.h>
#include <unistd.h>
int main(int argc, char *argv[]) {
int x = 0, y = 0, n = 1;
float duration = 0.1;
if (argc < 3) {
printf("USAGE: click X Y [N] [DURATION]\n");
exit(1);
}
x = atoi(argv[1]);
y = atoi(argv[2]);
if (argc >= 4) {
n = atoi(argv[3]);
}
if (argc >= 5) {
duration = atof(argv[4]);
}
CGEventRef click_down = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseDown,
CGPointMake(x, y),
kCGMouseButtonLeft
);
CGEventRef click_up = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseUp,
CGPointMake(x, y),
kCGMouseButtonLeft
);
// Now, execute these events with an interval to make them noticeable
for (int i = 0; i < n; i++) {
CGEventPost(kCGHIDEventTap, click_down);
sleep(duration);
CGEventPost(kCGHIDEventTap, click_up);
sleep(duration);
}
// Release the events
CFRelease(click_down);
CFRelease(click_up);
return 0;
}