如果我通过SDL获取OpenGL上下文
SDL_GLContext* SetupOpenGL(SDL_Window *wnd) {
SDL_GLContext *context;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
assert(wnd != 0);
*context = SDL_GL_CreateContext(wnd);
return context;
}
是否可以在退出时释放SDL_GLContext
SDL_GL_Deletecontext
,或者我还需要做其他事情吗?