我是新手,也是编码c#程序的新手。任何人都可以帮助我在c#console中进行猜谜游戏吗?我需要将玩家的猜测限制为10次尝试,并且得分为猜测次数的负10。当玩家获胜时,如果他们想再次玩,则回答否,它将结束显示所有玩家得分和平均得分的游戏。我该如何开始评分代码?有人可以给我任何想法或我可以用于模式的代码示例吗?谢谢
这是我的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Midterm
{
class Program
{
int answer;
int guess;
static void Main(string[] args)
{
Program p = new Program();
p.Opening();
p.randomize();
while (true)
{
p.userData();
p.Display();
}
}
//method for the introduction
private void Opening()
{
Console.WriteLine("Welcome to the Guessing Game! Pless any key to continue!");
Console.ReadLine();
}
//method for getting user input
private void userData()
{
Console.WriteLine("Enter your guess number.");
guess = int.Parse(Console.ReadLine());
}
//method for display
private void Display()
{
if (guess == answer)
{
Console.WriteLine("Congratulation. You won!");
Console.WriteLine("Score: ");
PlayAgain();
}
else if (guess > answer)
{
Console.WriteLine("Your guess is high");
}
else if (guess < answer)
{
Console.WriteLine("Your guess is low");
}
}
private void Score()
{
int[] score = new int[100];
}
private void AverageScore()
{
}
//method for playing again question
private void PlayAgain()
{
Console.WriteLine("Do you want to play again? Yes or No");
string respond = Console.ReadLine().ToLower();
if (respond == "yes")
{
Opening();
randomize();
while (true)
{
userData();
Display();
}
}
else if (respond == "no")
{
EndProgram();
}
else
{
Console.WriteLine("You enter a wrong respond.");
Console.WriteLine("Will automatic exit you");
EndProgram();
}
}
//method for the random number generator
private void randomize()
{
Random rand = new Random();
answer = rand.Next(1, 500);
}
//method for end program
private void EndProgram()
{
Console.WriteLine("\n");
Console.WriteLine("Press any key to Exit");
Console.ReadKey();
}
}
}
答案 0 :(得分:2)
向userData()方法添加计数器。每次猜测后递增计数器。
使用计数器在Display()方法中计算得分。
考虑从Display()中调用userData()。
if (attempts < 10 && answer != guess)
Console.WriteLine("some feedback");
userData();
这是主观的,但如果我正在编写这个程序,我可能会围绕评分系统构建反馈循环。
伪代码示例:
private void start() {
display welcome message;
answer = new random number;
guess = getInput();
score = 10;
win = false;
while (score > 0 && win == false) {
if ( !evaluateGuess(answer, guess) ) {
guess = getInput();
score--;
}
else if ( evaluateGuess(answer, guess) ) {
display winning message and score;
win = true;
playAgain();
}
}
}
private void evaluateGuess(answer, guess) {
if (answer == guess) {
display feedback;
return true;
}
else {
display other feedback;
return false;
}
}
答案 1 :(得分:2)
我为透明度编写了HLSL代码,然后我将透明体内的一个图像和用于前景的另一个图像:
sampler stream : register(s0);
sampler back : register(s1);
sampler character : register(s2);
float4 DepthToRGB(float2 texCoord : TEXCOORD0) : COLOR0
{
// We can't easily sample non-normalized data,
// Texture is a short packed stuffed into a BGRA4444 (4 bit per component normalized)
// It's not really BGRA4444 which is why we have to reverse the normalization here
float4 color = tex2D(stream, texCoord);
float4 backColor = tex2D(back, texCoord);
float4 characterColor = tex2D(character, texCoord);
// convert from [0,1] to [0,15]
color *= 15.01f;
// unpack the individual components into a single int
int4 iColor = (int4)color;
int depthV = iColor.w * 4096 + iColor.x * 256 + iColor.y * 16 + iColor.z;
// player mask is in the lower 8 bits
int playerId = depthV % 8;
if(playerId == 0)
{
//Not yet recognized
return backColor * float4(1.0, 1.0, 1.0, 1.0);
}
else
{
return backColor * characterColor;
}
}
technique KinectDepth
{
pass KinectDepth
{
PixelShader = compile ps_2_0 DepthToRGB();
}
}
答案 2 :(得分:-1)
就在你对类级别添加的猜测之下 int score = 0; 然后当用户得到正确的答案添加 得分++;
希望这有帮助!