private void panel1_Paint(object sender, PaintEventArgs e)
{
Pen mypen = default(Pen);
mypen = new Pen(System.Drawing.Color.Red, 3);
mypen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
//For Dash Line in Rectangle
Pen mypen1 = default(Pen);
mypen1 = new Pen(System.Drawing.Color.Blue, 1);
mypen1.DashStyle![enter image description here][2] = System.Drawing.Drawing2D.DashStyle.Dash;
//Pen mypen2 =default(Pen);
//mypen2 = new Pen(System.Drawing.Color.Yellow, 3);
//mypen2.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
//Pen mypen3 = default(Pen);
//mypen3 = new Pen(System.Drawing.Color.Violet, 1);
//mypen3.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
L1 = Rect1LT.X + 5;
T1 = Rect1LT.Y + 5;
W1 = Rect1RB.X - Rect1LT.X;
H1 = Rect1RB.Y - Rect1LT.Y;
e.Graphics.DrawRectangle(mypen, new System.Drawing.Rectangle(L1, T1, W1, H1));
e.Graphics.DrawRectangle(mypen1, new System.Drawing.Rectangle(L1, T1, W1, H1));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1LT.X, Rect1LT.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1RT.X, Rect1RT.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1LB.X, Rect1LB.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1RB.X, Rect1RB.Y, 10, 10));
e.Graphics.FillRectangle(Brushes.Blue, Rect1LT);
e.Graphics.FillRectangle(Brushes.Blue, Rect1RT);
e.Graphics.FillRectangle(Brushes.Blue, Rect1LB);
e.Graphics.FillRectangle(Brushes.Blue, Rect1RB);
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1T.X, Rect1T.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1R.X, Rect1R.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1B.X, Rect1B.Y, 10, 10));
e.Graphics.DrawRectangle(Pens.Blue, new System.Drawing.Rectangle(Rect1L.X, Rect1L.Y, 10, 10));
e.Graphics.FillRectangle(Brushes.Blue, Rect1T);
e.Graphics.FillRectangle(Brushes.Blue, Rect1R);
e.Graphics.FillRectangle(Brushes.Blue, Rect1B);
e.Graphics.FillRectangle(Brushes.Blue, Rect1L);
DataGridView dg1 = new DataGridView();
//while (!exit)
//{
// var time = GetTime();
// Update(time);
// Render(time);
//}
}
我想在行和列中划分矩形,行和列的大小可以在运行时更改?行和列的数量也可以更改?我不想分割整个矩形我只想将它们分成矩形。
答案 0 :(得分:2)
这是一个简单的例子:
int cols = 7; int rows = 11;
private void panel1_Paint(object sender, PaintEventArgs e)
{
Rectangle Rect = // your Rectangle!
Rectangle pRect = Rect; // panel2.ClientRectangle;
float width = 1f * pRect.Width / cols;
float height = 1f * pRect.Height / rows;
using (Pen pen = new Pen(System.Drawing.Color.Blue, 1))
{
pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
for (int c = 0; c < cols; c++)
for (int r = 0; r < rows; r++)
{
RectangleF rect = new RectangleF(pRect.X + c * width, pRect.Y + r * height,
width, height);
e.Graphics.FillRectangle(Brushes.Coral, rect);
// e.Graphics.DrawRectangle(pen, rect.X, rect.Y, rect.Width, rect.Height);
}
for (int c = 0; c < cols; c++) e.Graphics.DrawLine(pen,
pRect.X + c * width, pRect.Y, pRect.X + c * width, pRect.Y + pRect.Height);
for (int r = 0; r < rows; r++) e.Graphics.DrawLine(pen,
pRect.X, pRect.Y + r * height, pRect.X + pRect.Width, pRect.Y + r * height);
e.Graphics.DrawRectangle(Pens.Red,
pRect.X, pRect.Y, pRect.Width - 1, pRect.Height - 1);
}
}
请注意一些变化:
起初我忽略了你的DashStyle
。如果你想拥有DashStyle
,你必须完全改变你的计划!原因是如果你在网格中绘制矩形,那么......
..要么让它们重叠,那么破折号将以彼此的方式进入。有一个DashOffset
参数,但我认为它不能被扭曲以使其适用于任何网格。
..或者您需要在网格单元格内绘制矩形,但是它们的厚度是两倍,图案仍会相互干扰。
相反,您只需绘制几行,如图所示!
这是我与Dashes的例子: