晚上,我的问题是:
public struct vector2D<T1>
{
public T1 m_w;
public T1 m_h;
// Irrelevant stuff removed (constructor, other overloader's)
public static bool operator !=(vector2D<T1> src, T1 dest)
{
return (((dynamic)src.m_w != (dynamic)dest) || ((dynamic)src.m_h != (dynamic)dest));
}
public static bool operator ==(vector2D<T1> src, T1 dest)
{
return (((dynamic)src.m_w != (dynamic)dest) || ((dynamic)src.m_h != (dynamic)dest));
}
public static bool operator !=(vector2D<T1> src, vector2D<T1> dest)
{
return (((dynamic)src.m_w != (dynamic)dest.m_w) || ((dynamic)src.m_h != (dynamic)dest.m_h));
}
public static bool operator ==(vector2D<T1> src, vector2D<T1> dest)
{
return Equals(src, dest);
}
}
现在我得到的错误是:
Error 1 Operator '!=' cannot be applied to operands of type 'vector2D<int>' and 'vector2D<uint>'
Error 2 Cannot implicitly convert type 'vector2D<uint>' to 'vector2D<int>'
现在我知道编译器不知道如何使用以下代码片段“强制转换”:
vector2D<uint>[] Something = new vector2D<uint>[2]; // Pretend it has values...
Dictonary<uint, vector2D<int>> AnotherThing = new Dictonary<uint, vector2D<int>>(); // Pretend it has values...
if (AnotherThing[0] != Something[0] ) { ... }
AnotherThing[0] = Something[0];
我尝试了几件事,只是他们要么给我更多错误而且不工作或不工作。所以我的问题是如何进行“铸造”?
也许可以提一下,我通常用C ++编程,所以C#让我感到惊讶几次。如果以上代码让您做恶梦,也提前抱歉。
答案 0 :(得分:2)
你需要告诉编译器如何转换类型'vector2D&lt; uint&gt;'到'vector2D&lt; int&gt;'
public static implicit operator vector2D<T1>(vector2D<uint> src)
{
return new vector2D<T1>
{
m_h = (T1)Convert.ChangeType(src.m_h, typeof(T1)),
m_w = (T1)Convert.ChangeType(src.m_w, typeof(T1)),
};
}