在一个简单的RMI游戏中,我正在写作(在大学中的作业),我很喜欢:
java.rmi.MarshalException: error marshalling arguments; nested exception is: java.net.SocketException: Broken pipe at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:138) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:178) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:132) at $Proxy2.drawWorld(Unknown Source) at PlayerServerImpl$1.actionPerformed(PlayerServerImpl.java:180) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
在向RMI服务器注册第二个Player并且服务器开始将图像(像素数组)发送到2个applet后,将显示错误消息。 PlayerImpl和PlayerServerImpl都扩展了UnicastRemoteObject。
我一直在努力解决其他错误消息,但我无法理解如何解决这个问题。请帮忙。
代码的相关部分是:
PlayerServerImpl.java :
...
timer = new Timer(10, new ActionListener() { // every 10 milliseconds do:
@Override
public void actionPerformed(ActionEvent e) {
...
BufferedImage buff_image = new BufferedImage(GAME_APPLET_WIDTH, GAME_APPLET_HEIGHT, BufferedImage.TYPE_INT_RGB);
// create a graphics context on the buffered image
Graphics buff_g = buff_image.createGraphics();
...
// draw the score somewhere on the screen
buff_g.drawString(score, GAME_APPLET_WIDTH - 20, 10);
...
int[] rgbs = new int[GAME_APPLET_WIDTH * GAME_APPLET_HEIGHT];
int imgPixelsGrabbed[] = buff_image.getRGB(0,0,GAME_APPLET_WIDTH,GAME_APPLET_HEIGHT,rgbs,0,GAME_APPLET_WIDTH);
// send the new state to the applets
for (Player player : players) {
player.drawWorld(imgPixelsGrabbed);
System.out.println("Sent image to player");
}
PlayerImpl.java :
private PlayerApplet applet;
public PlayerImpl(PlayerApplet applet) throws RemoteException {
super();
this.applet = applet;
}
...
@Override
public void drawWorld(int[] imgPixelsGrabbed) throws RemoteException {
applet.setWorld(imgPixelsGrabbed);
applet.repaint();
}
...
PlayerApplet.java :
...
private int[] world; // an array of pixels for the new image to be drawn
...
// register players
player = new PlayerImpl(applet);
String serverIPAddressPort = ipAddressField.getText();
if (validateIPAddressPort(serverIPAddressPort)) {
server = (PlayerServer) Naming.lookup("rmi://"
+ serverIPAddressPort + "/PlayerServer");
server.register(player);
idPlayer = server.sendPlayerID();
...
@Override
public void update(Graphics g) {
buff_img = createImage((ImageProducer) new MemoryImageSource(getWidth(), getHeight(), world, 0, getWidth()));
Graphics gr = buff_img.getGraphics();
paint(gr);
g.drawImage(buff_img, 0, 0, this);
}
public void setWorld(int[] world) {
this.world = world;
}
答案 0 :(得分:0)
我重写了整件事。我多次收到相同的错误消息,并且每次都指示网络问题。所以我想这个问题已经解决了。