我想要opengl代码:: blocks并使用下面的链接进行设置: http://www.deannicholls.co.uk/tutorials/show/cpp_glut
我尝试了示例文件:
#include <iostream>
#include <GL/glut.h>
using namespace std;
GLfloat mat_ambient[] = {0.5, 0.5, 0.5, 1.0};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = {50.0};
GLfloat light_position[] = {10.0, 10.0, 10.0, 0.0};
GLfloat model_ambient[] = {1.0, 0.5, 0.5, 1.0};
void setupMaterials() {
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
}
void changeColour(GLfloat r, GLfloat g, GLfloat b, GLfloat A) {
model_ambient[0] = r;
model_ambient[1] = g;
model_ambient[2] = b;
model_ambient[3] = A;
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
}
void init(void) {
glClearColor(0.0, 0.0, 0.0, 1.0);
setupMaterials();
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glShadeModel(GL_SMOOTH);
}
void reshape(int w, int h) {
GLfloat fAspect;
if(h==0) h=1;
glViewport(0,0,w,h);
fAspect = (GLfloat)w / (GLfloat)h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, fAspect, 0.5, 100.0);
glTranslatef(0,0,-1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void) {
int slices = 30;
int stacks = 30;
float radius = 0.2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
changeColour(0.0, 0.0, 1.0, 1.0);
glTranslatef(0.0, 0.0, 0.1);
glutSolidSphere(radius, slices, stacks);
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
exit(0); // Exit the application if 'Esc' key is pressed
}
}
void animate() {
glutPostRedisplay();
}
int main(int argc, char * argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (800, 600);
glutCreateWindow (argv[0]); init();
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutReshapeFunc (reshape);
glutIdleFunc(animate);
glutMainLoop();
return 0;
}
编译没有问题,但每当我尝试运行它时,我得到:
&#34;处理终止,状态为-1073741515(0分钟,2秒(s))&#34;
我已经发现它是由线引起的:
#include <GL/glut.h>
但我无法弄清楚为什么会造成这种情况。有人可以帮助我吗?
答案 0 :(得分:2)
我使用的是Windows7,我提到的网站已经明确说明了#34;如果您使用的是Windows 7 64位,则需要将此文件复制到&#39; C:\ Windows \ sysWOW64&#34;,我没有。当我向右迈出这一步时,我就让程序运行了!