我是NS3的新手;你可以解释RandomWalk2dMobilityModel
的工作原理吗?
我正在尝试为用户提供目的地的环境建模,他将以随机生成的速度前往那里。这可以用这个模型设计吗?
谢谢。
static void
CourseChange (std::string foo, Ptr<const MobilityModel> mobility)
{
Vector pos = mobility->GetPosition ();
Vector vel = mobility->GetVelocity ();
std::cout << Simulator::Now () << ", model=" << mobility << ", POS: x=" << pos.x << ", y=" << pos.y
<< ", z=" << pos.z << "; VEL:" << vel.x << ", y=" << vel.y
<< ", z=" << vel.z << std::endl;
}
int main (int argc, char *argv[])
{
Config::SetDefault ("ns3::RandomWalk2dMobilityModel::Mode", StringValue ("Time"));
Config::SetDefault ("ns3::RandomWalk2dMobilityModel::Time", StringValue ("2s"));
Config::SetDefault ("ns3::RandomWalk2dMobilityModel::Speed", StringValue ("ns3::ConstantRandomVariable[Constant=1.0]"));
Config::SetDefault ("ns3::RandomWalk2dMobilityModel::Bounds", StringValue ("0|200|0|200"));
CommandLine cmd;
cmd.Parse (argc, argv);
NodeContainer c;
c.Create (100);
MobilityHelper mobility;
mobility.SetPositionAllocator ("ns3::RandomDiscPositionAllocator",
"X", StringValue ("100.0"),
"Y", StringValue ("100.0"),
"Rho", StringValue ("ns3::UniformRandomVariable[Min=0|Max=30]"));
mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
"Mode", StringValue ("Time"),
"Time", StringValue ("2s"),
"Speed", StringValue ("ns3::ConstantRandomVariable[Constant=1.0]"),
"Bounds", StringValue ("0|200|0|200"));
mobility.InstallAll ();
Config::Connect ("/NodeList/*/$ns3::MobilityModel/CourseChange",
MakeCallback (&CourseChange));
答案 0 :(得分:1)
基本上答案是否定的, RandomWalk2dMobilityModel用于生成随机速度的随机方向,如果你想要随机速度的特定方向,那么你必须创建你的模式。
我创建了一个函数,用于在我传递node id,startPosition,endPosition和当前模拟时间的位置之间创建移动。此函数返回在两个位置之间移动所需的模拟时间
double GenerateMovementBetweenTwoPosition(Ptr<Node> node, Vector startPosition,Vector newPosition, double time)
{
float x,y;
Ptr<MobilityModel> mobilityModel = node->GetObject<MobilityModel> ();
//Vector startPosition = mobilityModel->GetPosition();
double distance = sqrt( pow(startPosition.x - newPosition.x, 2)
+ pow(startPosition.y - newPosition.y, 2) );
double tagSpeed = UniformVariable ().GetValue(0.7,1.3);
double MovementTime = distance/tagSpeed; // time is in seconds as distance in meter and 1.5 m/s
double distanceStep = distance/ceil(MovementTime);
for ( int i=1; i <= (int)ceil(MovementTime); i++)
{
if (time+i >= simTime)
return time;
x = startPosition.x + ( distanceStep * i / distance )*(newPosition.x - startPosition.x)+ NormalVariable (-2,2).GetValue(); //path width
y = startPosition.y + ( distanceStep * i / distance )*(newPosition.y - startPosition.y)+ NormalVariable (-2,2).GetValue();
// std::cout << "x: " << x << " y: "<< y<<std::endl;
Simulator::Schedule (Seconds (time+i), &MobilityModel::SetPosition, mobilityModel,
Vector( x, y, 0.0));
}
return time+ceil(MovementTime);
}
例如,节点10在模拟时间100从点A移动到点B,并且该移动花费50秒,因此返回模拟时间150。 但是,如果模拟时间在140秒结束,那么当模拟在轨迹中间结束时,此函数将返回140.