我有一个视图控制器,其中显示了一些cocos3d
内容。在我的appDelegate中:
+(CC3DeviceCameraOverlayUIViewController *)panoramaHostController {
static CC3DeviceCameraOverlayUIViewController *panoramaHostController = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
panoramaHostController = CC3DeviceCameraOverlayUIViewController.sharedDirector;
panoramaHostController.supportedInterfaceOrientations = UIInterfaceOrientationMaskAll;
panoramaHostController.viewShouldUseStencilBuffer = NO; // Set to YES if using shadow volumes
panoramaHostController.viewPixelSamples = 1; // Set to 4 for antialiasing multisampling
panoramaHostController.animationInterval = (1.0f / 60.0f);
panoramaHostController.displayStats = NO;
[panoramaHostController enableRetinaDisplay: YES];
});
return panoramaHostController;
}
并在panoramaHostController中以这种方式初始化场景:
-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
//
if (!sceneInitialized) {
sceneInitialized = YES;
CC3Layer *axPanoramaLayer = [AxPanoramaLayer layer];
axPanoramaLayer.contentSize = [CCDirector sharedDirector].winSize;
[CCDirector.sharedDirector runWithScene: [axPanoramaLayer asCCScene]];
}
else {
[[AppDelegate panoramaHostController] resumeAnimation];
}
[self.view addSubview: CCDirector.sharedDirector.view];
...
}
但是当我旋转设备时 - 内容保持不变。这有什么不对?