我正在使用cocos2d-js,这是一个购买应用程序,当购买成功时,我需要通知消息cocos2d-js更新ui或其他,
我知道来自cocos2d-js的call objective-c就像: 在js:
jsb.reflection.callStaticMethod("objective-cClass","methodName:", "parm");
但是,如何从objective-c ...
调用cocos2d-js答案 0 :(得分:1)
正如我们所知,它可以帮助某人,objective-c可以轻松调用c ++方法,所以我们可以像这样使用:
jsval ret;
ScriptingCore::getInstance()->evalString("CommonFun.setDiamond(88)", &ret);
并且不要忘记包含头文件,对于cocos2d-x 3.8:
#include "cocos/scripting/js-bindings/manual/ScriptingCore.h"
答案 1 :(得分:0)
1:js如何调用这样的objc方法,js只调用静态方法
(1)//NativeOcClass.mm filename
import <Foundation/Foundation.h>
@interface NativeOcClass : NSObject
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content;
@end
@implement NativeOcClass
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content{
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:title message:content delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil];
[alertView show];
return true;
}
@end
(2)for js file
var ret = jsb.reflection.callStaticMethod("NativeOcClass",
"callNativeUIWithTitle:andContent:",
"cocos2d-js",
"Yes! you call a Native UI from Reflection");
2:objc调用js方法
(1)js method,e.g.//Test.js
var Test={
myMethod:function(){
console.log("call js");
}
}
(2)objc //filename.mm
#include "cocos/scripting/js-bindings/manual/ScriptingCore.h"
....
-(void)callJsMethod
{
jsval ret;
ScriptingCore::getInstance()->evalString("Test.myMethod()", &ret);
}