我正在一个网站上工作,我需要裁剪不同形状的图像。 我找到了很多库,我已经测试了一些,但主要的问题是它们只能在预定义的形状(如矩形,圆形)上裁剪图像。我需要的是裁剪任何形状的图像
例如,我已经编写了一个代码,用户可以定义它们的形状(通过使用Map Area),并且确切的形状是make,现在我需要裁剪图像或复制这个区域并从中创建一个新图像我可以使用php,jquery和其他平台
你能帮我解决这个问题吗?
King Regards
答案 0 :(得分:13)
以下是使用html5 Canvas进行此操作的一种方法:
<强> 1。使用区域元素coords
在画布上绘制路径。
// assume you've put the `coords` points as {x:,y:} objects into a points[] array:
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
var p=points[i];
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
<强> 2。从您刚刚定义的coords
路径创建剪切路径:
ctx.clip();
第3。在画布上绘制图像。图像将被剪切到您定义的路径中:
ctx.drawImage(yourImageObject,0,0);
<强> 4。创建第二个尺寸为剪切路径大小的画布,并使用剪裁版本context.drawImage
将剪裁的图像绘制到第二个画布上。
// see demo below for details
<强> 5。从第二个画布创建一个新的Image()... Mission Accompleished!
// create a new Image() from the second canvas
var clippedImage=new Image();
clippedImage.onload=function(){
// append the new image to the page
document.body.appendChild(clippedImage);
}
clippedImage.src=secondCanvas.toDataURL();
带注释的示例代码和演示:
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw,ch;
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
// set some canvas styles
ctx.strokeStyle='black';
// an array to hold user's click-points that define the clipping area
var points=[];
// load the image
var img=new Image();
img.crossOrigin='anonymous';
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/houses1.jpg";
function start(){
// resize canvas to fit the img
cw=canvas.width=img.width;
ch=canvas.height=img.height;
// draw the image at 25% opacity
drawImage(0.25);
// listen for mousedown and button clicks
$('#canvas').mousedown(function(e){handleMouseDown(e);});
$('#reset').click(function(){ points.length=0; drawImage(0.25); });
}
function handleMouseDown(e){
// tell the browser that we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate mouseX & mouseY
mx=parseInt(e.clientX-offsetX);
my=parseInt(e.clientY-offsetY);
// push the clicked point to the points[] array
points.push({x:mx,y:my});
// show the user an outline of their current clipping path
outlineIt();
// if the user clicked back in the original circle
// then complete the clip
if(points.length>1){
var dx=mx-points[0].x;
var dy=my-points[0].y;
if(dx*dx+dy*dy<10*10){
clipIt();
}
}
}
// redraw the image at the specified opacity
function drawImage(alpha){
ctx.clearRect(0,0,cw,ch);
ctx.globalAlpha=alpha;
ctx.drawImage(img,0,0);
ctx.globalAlpha=1.00;
}
// show the current potential clipping path
function outlineIt(){
drawImage(0.25);
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=0;i<points.length;i++){
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.arc(points[0].x,points[0].y,10,0,Math.PI*2);
ctx.closePath();
ctx.stroke();
}
// clip the selected path to a new canvas
function clipIt(){
// calculate the size of the user's clipping area
var minX=10000;
var minY=10000;
var maxX=-10000;
var maxY=-10000;
for(var i=1;i<points.length;i++){
var p=points[i];
if(p.x<minX){minX=p.x;}
if(p.y<minY){minY=p.y;}
if(p.x>maxX){maxX=p.x;}
if(p.y>maxY){maxY=p.y;}
}
var width=maxX-minX;
var height=maxY-minY;
// clip the image into the user's clipping area
ctx.save();
ctx.clearRect(0,0,cw,ch);
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
var p=points[i];
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.clip();
ctx.drawImage(img,0,0);
ctx.restore();
// create a new canvas
var c=document.createElement('canvas');
var cx=c.getContext('2d');
// resize the new canvas to the size of the clipping area
c.width=width;
c.height=height;
// draw the clipped image from the main canvas to the new canvas
cx.drawImage(canvas, minX,minY,width,height, 0,0,width,height);
// create a new Image() from the new canvas
var clippedImage=new Image();
clippedImage.onload=function(){
// append the new image to the page
document.body.appendChild(clippedImage);
}
clippedImage.src=c.toDataURL();
// clear the previous points
points.length=0;
// redraw the image on the main canvas for further clipping
drawImage(0.25);
}
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body{ background-color: ivory; }
canvas{border:1px solid red;}
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Click to outline clipping region.<br>Click back in starting circle to complete the clip.</h4>
<button id=reset>Reset clipping path</button><br>
<canvas id="canvas" width=400 height=300></canvas>
<p>Clipped images by user</p>
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