我制作了一个将鼠标坐标转换为画布像素坐标的函数:
/* Returns pixel coordinates according to the pixel that's under the mouse cursor**/
HTMLCanvasElement.prototype.relativeCoords = function(event) {
var x,y;
//This is the current screen rectangle of canvas
var rect = this.getBoundingClientRect();
//Recalculate mouse offsets to relative offsets
x = event.clientX - rect.left;
y = event.clientY - rect.top;
//Also recalculate offsets of canvas is stretched
var width = rect.right - rect.left;
//I use this to reduce number of calculations for images that have normal size
if(this.width!=width) {
var height = rect.bottom - rect.top;
//changes coordinates by ratio
x = x*(this.width/width);
y = y*(this.height/height);
}
//Return as an array
return [x,y];
}
您可以看到pixel coordinate calculation的演示。问题是图像having border
property set的解决方案失败了。
如何从矩形中减去边框宽度?性能确实很重要,因为此计算通常在鼠标移动事件期间执行。
答案 0 :(得分:1)
getComputedStyle
包含您想要的信息:
在设置了画布边框后,在应用开始时获取一次边框信息。
// get a reference to the canvas element
var canvas=document.getElementById('yourCanvasId');
// get its computed style
var styling=getComputedStyle(canvas,null);
// fetch the 4 border width values
var topBorder=styling.getPropertyValue('border-top-width');
var rightBorder=styling.getPropertyValue('border-right-width');
var bottomBorder=styling.getPropertyValue('border-bottom-width');
var leftBorder=styling.getPropertyValue('border-left-width');
如果您在app-wide范围内设置这些边框宽度变量,则可以在HTMLCanvasElement.prototype.relativeCoords中使用这些预取变量。
祝你的项目好运!