我正在使用cocos2d-x
版本3.3rc
在我的一些班级#include "cocos2d/external/json/writer.h"
当我想编译我的项目来制作android apk时,通过运行build_native.py
脚本,它向我显示以下错误:
fatal error: cocos2d/external/json/writer.h: No such file or directory
但我使用以下语法将其文件包含在我的android.mk文件中:
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/external/json \
这是完整的android.mk文件:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/Database/CacheData.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/external/json
#LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += json_external_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
我该如何解决问题?
答案 0 :(得分:1)
我找到了解决方案。 在cocos2d-x版本3.3中,生成的默认 android.mk 文件已足够,并且已导入所有其他库。然后jni文件夹中的默认android.mk文件与其他.mk文件完全集成。我看到位于'cocos2s / external / json'的json文件夹中的文件是.h文件,它们与其他cocos2d文件和库之间没有依赖关系。 然后我只需将此文件夹复制到我的Classes文件夹并在本地包含它们。现在问题已解决:)