关于这一点有很多问题,但它们都提出了重新验证的东西......我的代码在一个类中起作用,但如果它从另一个类触发则不行。
我有一个JPanel,我想为它添加一个JPanel。
我有一个方法startGame()女巫应该删除当前添加到它的面板。
如果我直接从构造函数调用它,方法startGame()就可以工作。
如果我从另一个类调用它,方法startGame()不起作用。
public TopMenu topMenu;
public JPanel welcomeScreen;
public JPanel gameScreen;
public WelcomePanel() {
setLayout(null);
setSize(1000, 700);
init();
setBackground(Color.ORANGE);
}
public void init() {
topMenu = new TopMenu(this);
welcomeScreen = new WelcomeScreen();
gameScreen = new Game();
add(topMenu);
add(this.welcomeScreen);
}
public void startGame() {
remove(this.welcomeScreen);
add(gameScreen);
revalidate();
}
所以如果 - 在init之后 - 我会调用startGame()它可以工作,它会删除welcomeScreen并添加gameScreen。
如果我从topMenu中的actionlistener调用它,它什么都不做。更新,删除旧面板,或在旧面板上添加新面板。
其他课程:
WelcomeScreen
public class WelcomeScreen extends JPanel {
public WelcomeScreen()
{
setBounds(0, 50, GameBase.gameWidth, GameBase.gameHeight - 50);
setBackground(Color.GREEN);
}
}
游戏
public class Game extends JPanel {
public Image background;
public Game()
{
background = new ImageIcon("src/game/images/mainMenu/MainMenu.png").getImage();
setBounds(50, 50, 700, 650);
setBackground(Color.GREEN);
}
public void paintComponent(Graphics g) {
g.drawImage(background, 0, 0, null);
}
}
TopMenu(基本上:actionlistener在按钮上调用startGame方法 - 测试并运行。)
public class TopMenu extends JPanel implements ActionListener {
public topMenuButton playButton;
public topMenuButton forwardButton;
public topMenuButton menuButton;
public topMenuButton goToTheGameButton;
public Image background;
public static boolean playingNow = false;
public static boolean changingSettings = false;
public static boolean inTheMenu = true;
WelcomePanel welcomePanel;
public TopMenu(WelcomePanel welcomePanel) {
this.welcomePanel = welcomePanel;
background = new ImageIcon("src/game/images/TopBalk/Topbalk.png").getImage();
setLayout(null);
setSize(new Dimension(1000, 50));
setBackground(Color.GRAY);
setButtons();
}
public void setButtons() {
//initialise all buttons
playButton = new topMenuButton("src/game/images/TopBalk/Play_Button.png", "src/game/images/TopBalk/PlayGlow_Button.png", 110, 9, 43, 48, 0, "", 30, 34);
forwardButton = new topMenuButton("src/game/images/TopBalk/Forward_Button.png", "src/game/images/TopBalk/ForwardGlow_Button.png", 150, 9, 59, 48, 0, "", 30, 34);
menuButton = new topMenuButton("src/game/images/TopBalk/Menu_Button.png", "src/game/images/TopBalk/MenuGlow_Button.png", 20, 4, 109, 48, 0, "", 38, 86);
goToTheGameButton = new topMenuButton("src/game/images/TopBalk/goToTheGame_Button_needsRework.gif", "src/game/images/TopBalk/goToTheGameGlow_Button_needsRework.gif", 400, 4, 109, 48, 0, "", 38, 86);
//add actionlisteners to buttons
playButton.addActionListener(this);
forwardButton.addActionListener(this);
menuButton.addActionListener(this);
goToTheGameButton.addActionListener(this);
//add buttons that are needed now
addUsefulButtons();
}
public void addUsefulButtons() {
//add the usefull buttons
if (playingNow) {
add(playButton);
add(forwardButton);
}
if (inTheMenu) {
add(goToTheGameButton);
}
if(!inTheMenu){
add(menuButton);
}
if(changingSettings)
{
}
}
public void removeButtons() {
remove(playButton);
remove(forwardButton);
remove(menuButton);
}
@Override
public void actionPerformed(ActionEvent e) {
//If the player hits play or pause
if (e.getSource().toString().contains("Play") || e.getSource().toString().contains("Pauze")) {
//change the pause state of the game
GameLoop.paused = !GameLoop.paused;
//check if the game is paused
if (GameLoop.paused)
//change the play button image
playButton.setImage("src/game/images/TopBalk/Pauze_Button.png", "src/game/images/TopBalk/PauzeGlow_Button.png");
else {
//change the play button image
playButton.setImage("src/game/images/TopBalk/Play_Button.png", "src/game/images/TopBalk/PlayGlow_Button.png");
}
//if the player hits fast forward
} else if (e.getSource().toString().contains("Forward")) {
//do stuff to fast forward
System.out.println("Forward");
}
//if the player hits the menu button
else if (e.getSource().toString().contains("Menu_Button.png")) {
//do stuff to show the menu
System.out.println("Menu");
}
//if the goToTheGame button is pressed
else if (e.getSource().toString().contains("goToTheGame")){
welcomePanel.startGame();
}
//if there is no recognised action command
else{
//just display a message in the console.. WTF??
System.out.println("TopMenuActionlistener has unknown potentials!! Check the actionPerformed plz..");
}
}
public void paintComponent(Graphics g) {
g.drawImage(background, 0, 0, null);
}
}
答案 0 :(得分:3)
验证组件意味着布置其子组件,如果他们需要移动子组件,则子组件将重新绘制它们。由于您使用的是绝对定位而不是布局管理器,因此不会为您做任何事情。
而不是致电revalidate()
,请致电repaint()
。