我正在尝试编写一个用于在Windows终端服务客户端中使用虚拟通道的hello world类型程序。
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
IntPtr mHandle = IntPtr.Zero;
private void Form1_Load(object sender, EventArgs e)
{
mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED");
if (mHandle == IntPtr.Zero)
{
throw new Win32Exception(Marshal.GetLastWin32Error());
}
}
private void button1_Click(object sender, EventArgs e)
{
uint bufferSize = 1024;
StringBuilder buffer = new StringBuilder();
uint bytesRead;
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
if (bytesRead == 0)
{
MessageBox.Show("Got no Data");
}
else
{
MessageBox.Show("Got data: " + buffer.ToString());
}
}
protected override void Dispose(bool disposing)
{
if (mHandle != System.IntPtr.Zero)
{
NativeMethods.WTSVirtualChannelClose(mHandle);
}
base.Dispose(disposing);
}
}
internal static class NativeMethods
{
[DllImport("Wtsapi32.dll")]
public static extern IntPtr WTSVirtualChannelOpen(IntPtr server,
int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName);
//[DllImport("Wtsapi32.dll", SetLastError = true)]
//public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout,
// byte[] buffer, int length, ref int bytesReaded);
[DllImport("Wtsapi32.dll")]
public static extern bool WTSVirtualChannelClose(IntPtr channelHandle);
[DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool WTSVirtualChannelRead(
[In()] System.IntPtr hChannelHandle
, uint TimeOut
, [Out()] [MarshalAs(UnmanagedType.LPStr)]
System.Text.StringBuilder Buffer
, uint BufferSize
, [Out()] out uint pBytesRead);
}
我从MSTSC COM对象和ActiveX控件发送数据。
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
rdp.Server = "schamberlainvm";
rdp.UserName = "TestAcct";
IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx();
secured.ClearTextPassword = "asdf";
rdp.CreateVirtualChannels("TSCRED");
rdp.Connect();
}
private void button1_Click(object sender, EventArgs e)
{
rdp.SendOnVirtualChannel("TSCRED", "Hello World!");
}
}
//Designer code
//
// rdp
//
this.rdp.Enabled = true;
this.rdp.Location = new System.Drawing.Point(12, 12);
this.rdp.Name = "rdp";
this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState")));
this.rdp.Size = new System.Drawing.Size(1092, 580);
this.rdp.TabIndex = 0;
我每次 NativeMethods.WTSVirtualChannelRead
运行时都会得到一个执行
对此的任何帮助将不胜感激。
编辑 - 当函数运行时,mHandle的值为非零值。更新了代码以添加该检查。
EDIT2 - 我使用了P/Invoke Interop Assistant并生成了一个新的sigiture
[DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool WTSVirtualChannelRead(
[In()] System.IntPtr hChannelHandle
, uint TimeOut
, [Out()] [MarshalAs(UnmanagedType.LPStr)]
StringBuilder Buffer
, uint BufferSize
, [Out()] out uint pBytesRead);
它现在收到文本字符串(是啊!)但它只获取我的测试字符串的第一个字母(Boo!)。关于出了什么问题的任何想法?
编辑3 --- 在应该读取hello world的调用之后;
BytesRead = 24
Buffer.Length = 1; Buffer.Capacity = 16; Buffer.m_StringValue =“H”;
答案 0 :(得分:2)
问题是你在发送端发送一个16位的unicode字符串并在另一个上读出一个ansi字符串,这样编组层就会在第一个NUL字符处终止字符串缓冲区。您可以将UnmanagedType.LPStr
更改为UnmanagedType.LPWStr
或将其作为字节数组封送,然后使用Unicode Encoding类转换为字符串。
这样的东西可能会起作用(注意:未经测试的代码,因为我没有要测试的服务器):
public static extern int WTSVirtualChannelRead(IntPtr hChannel,
uint Timeout,
[Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex=3)] byte[] Buffer,
uint BufferSize,
out uint BytesRead);
string DoRead(IntPtr hChannel)
{
byte[] buf = new byte[1024];
uint bytesRead;
if (WTSVirtualChannelRead(hChannel, 0, buf, (uint)buf.Length, out bytesRead) != 0)
{
return Encoding.Unicode.GetString(buf, 0, (int)bytesRead);
}
else
{
return "";
}
}
答案 1 :(得分:0)
写这篇文章之后,我想洗个澡,但是......
private void button1_Click(object sender, EventArgs e)
{
uint bufferSize = 2;
StringBuilder buffer = new StringBuilder();
StringBuilder final = new StringBuilder();
uint bytesRead;
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
while (bytesRead != 0)
{
final.Append(buffer);
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
}
MessageBox.Show("Got data: " + final.ToString());
}
如果其他人能够为唯一一个传输问题的角色提供更好的解决方案,我会很乐意接受这一点而不是这个。