我在战舰计划中为网格分配内存时遇到问题。虽然我不必创建整个游戏(只是设置),但我并不完全熟悉malloc
,所以我在代码中实现它时遇到了困难。基本上,我不知道该怎么做。有什么建议吗?
另一个问题是我需要一个函数来随机生成两个部分的位置,一个载体(5个单位长)和一个战舰(4个单位长)而不让它们重叠。我不确定如何调用阵列或显示碎片。
输出应该如下所示:
到目前为止,这是我的代码:
/*
HEADER:
Author: Laura Kent
Date: 11/23/2014
Purpose: In this code, the user plays a simple game of battle ship on a 10x10 board, in which both hidden pieces must be sunk within a certain number of moves.
It is the coder's job to make sure the locations of each piece are random and do not over-lap.
The game must be explained beforehand and set to one of the three difficulties that the user selected.
After each update, the board display must be updated. */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define SIZE 10;
void menu(void);
void dispBoard(int board[][SIZE]);
int main()
{
headerinfo();
menu();
char lvl[50];
int board[SIZE][SIZE];
int line, column, count=0, attempt;
/*Another void function is used to print out the main menu which then loops back in the main function so the user can choose other options.*/
while(1)
{
printf("\tSelect your difficulty( easy, normal, hard):");
gets(lvl);
if(strncmp(lvl,"easy",4)==0)
{
attempt = 30;
}
else if (strncmp(lvl,"normal",6)==0)
{
attempt = 25;
}
else if (strncmp(lvl,"hard",4)==0)
{
attempt = 20;
}
else
{
printf("Invalid input!/n");
}
*board = (int *)malloc(SIZE * SIZE * sizeof(int));
for (line=0 ; line < SIZE ; line++ )
{
for(column=0 ; column < SIZE ; column++ )
{
*(board + line*SIZE + column) = ++count;
}
}
dispBoard(board);
}
return 0;
}
/*This function justs prints out the coder's header info through a void function.*/
void headerinfo (void)
{
printf ("********************************\nc\nAuthor: Laura Kent lek0073\nCSCE 1030\n********************************\n\n");
}
/*This function prints out the main menu for the game, which is a intro message and the instructions for the player. The difficulty attempts are also mentioned.*/
void menu(void)
{
printf("\t\t\t\t\t\t\tWellcome to battleship!\n\tThe objective of this game if for you, the player to sink both of the hidden vessels by guessing their locations on a 10x10 board.\n\tThe two ships are an aircraft carrier (A) that is 5 spaces long and a battleship (B) that is 4 spaces long.\n\tThe location of theses vessels are random so either can be found in a row or column. It is up to the player to guess a square where they might be.\n");
printf("\tIf the player's guess is a miss, that spot will be marked with an '0' but if it is a hit then a '1' will appear, otherwise all squares will be blank.\n");
printf("\tLastly, each difficulty has a certain amount of attempts: easy (30 attempts), normal (25 attempts), hard (20 attemps).\n\n");
}
void dispBoard(int board[][SIZE])
{
int line, column;
printf("\t1 \t2 \t3 \t4 \t5 \t6 \t7 \t8 \t9 \t10");
printf("\n");
for (line='A'; line <= 'J'; line++ ){
printf("%c",line);
for(column=0; column < SIZE; column++ ){
if(board[line][column]==-1){
printf("\t!");
}else if(board[line][column]==0){
printf("\t*");
}else if(board[line][column]==1){
printf("\tX");
}
}
printf("\n");
}
}
答案 0 :(得分:0)
你做错了。
int board[SIZE][SIZE];
这里已经有了静态分配的网格。
*board = (int *)malloc(SIZE * SIZE * sizeof(int));
这不是您想要做的,除非您想要创建3D战舰地图:*board
将是一个2D数组,因此board
将是3D。无论如何,这是静态和动态分配之间的错误混合:您不需要malloc
。
关于生成随机位置,这是一个建议:
i
和j
,两者都是&lt; SIZE
cell[i][j]
是免费的,然后随机生成一个方向并确保连续的单元格是免费的另外,关于代码:
void dispBoard(int board[][SIZE])
应该void dispBoard(int board[SIZE][SIZE])
以保持一致性line
被声明为int
,但您将其用作char