我希望有几个可以拖放的对象。
这是我移动一个对象的代码(来自@vacawama的大量帮助):
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var panView: UIView!
@IBOutlet weak var panViewCenterX: NSLayoutConstraint!
@IBOutlet weak var panViewCenterY: NSLayoutConstraint!
let panRec = UIPanGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
panRec.addTarget(self, action: "draggedView:")
panView.addGestureRecognizer(panRec)
// Do any additional setup after loading the view, typically from a nib.
}
func draggedView(sender:UIPanGestureRecognizer){
self.view.bringSubviewToFront(sender.view!)
var translation = sender.translationInView(self.view)
panViewCenterY.constant += translation.y
panViewCenterX.constant += translation.x
sender.setTranslation(CGPointZero, inView: self.view)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我想在我的项目中有更多对象:
@IBOutlet weak var panView2: UIView!
@IBOutlet weak var panView3: UIView!
@IBOutlet weak var panView4: UIView!
...
那么,实现这一目标的最简单方法是什么,我可以有多个panView
,我可以独立移动(当时一个)?
答案 0 :(得分:3)
如果您使用自动布局,则不应仅通过更改其中心来移动视图。任何导致自动布局运行的内容都会将您的视图移回原位。
以下是名为DraggableView
的新类的实现,该类与自动布局一起使用以提供可以拖动的视图。它在代码中为视图的宽度,高度,X位置和Y位置创建约束。它使用自己的UIPanGestureRecognizer
来允许拖动视图。
DraggableView.swift 可以放入需要可拖动视图的任何项目中。看看下面的 ViewController.swift ,看看它是多么容易使用。
<强> DraggableView.swift 强>
import UIKit
class DraggableView: UIView {
let superView: UIView!
let xPosConstraint: NSLayoutConstraint!
let yPosConstraint: NSLayoutConstraint!
var constraints: [NSLayoutConstraint] {
get {
return [xPosConstraint, yPosConstraint]
}
}
init(width: CGFloat, height: CGFloat, x: CGFloat, y: CGFloat, color: UIColor, superView: UIView) {
super.init()
self.superView = superView
self.backgroundColor = color
self.setTranslatesAutoresizingMaskIntoConstraints(false)
let panGestureRecognizer = UIPanGestureRecognizer()
panGestureRecognizer.addTarget(self, action: "draggedView:")
self.addGestureRecognizer(panGestureRecognizer)
let widthConstraint = NSLayoutConstraint(item: self, attribute: .Width, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: width)
self.addConstraint(widthConstraint)
let heightConstraint = NSLayoutConstraint(item: self, attribute: .Height, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: height)
self.addConstraint(heightConstraint)
xPosConstraint = NSLayoutConstraint(item: self, attribute: .CenterX, relatedBy: .Equal,
toItem: superView, attribute: .Leading, multiplier: 1.0, constant: x)
yPosConstraint = NSLayoutConstraint(item: self, attribute: .CenterY, relatedBy: .Equal,
toItem: superView, attribute: .Top, multiplier: 1.0, constant: y)
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func moveByDeltaX(deltaX: CGFloat, deltaY: CGFloat) {
xPosConstraint.constant += deltaX
yPosConstraint.constant += deltaY
}
func draggedView(sender:UIPanGestureRecognizer){
if let dragView = sender.view as? DraggableView {
superView.bringSubviewToFront(dragView)
var translation = sender.translationInView(superView)
sender.setTranslation(CGPointZero, inView: superView)
dragView.moveByDeltaX(translation.x, deltaY: translation.y)
}
}
}
<强> ViewController.swift 强>
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let dragView1 = DraggableView(width: 75, height: 75, x: 50, y: 50,
color: UIColor.redColor(), superView: self.view)
self.view.addSubview(dragView1)
self.view.addConstraints(dragView1.constraints)
let dragView2 = DraggableView(width: 100, height: 100, x: 150, y: 50,
color: UIColor.blueColor(), superView: self.view)
self.view.addSubview(dragView2)
self.view.addConstraints(dragView2.constraints)
let dragView3 = DraggableView(width: 125, height: 125, x: 100, y: 175,
color: UIColor.greenColor(), superView: self.view)
self.view.addSubview(dragView3)
self.view.addConstraints(dragView3.constraints)
}
}
<强>更新强>
以下是支持图像作为子视图的 DraggableView.swift 版本。
import UIKit
class DraggableView: UIView {
let superView: UIView!
let xPosConstraint: NSLayoutConstraint!
let yPosConstraint: NSLayoutConstraint!
var constraints: [NSLayoutConstraint] {
get {
return [xPosConstraint, yPosConstraint]
}
}
init(width: CGFloat, height: CGFloat, x: CGFloat, y: CGFloat, color: UIColor, superView: UIView, imageToUse: String? = nil, contentMode: UIViewContentMode = .ScaleAspectFill) {
super.init()
self.superView = superView
self.backgroundColor = color
self.setTranslatesAutoresizingMaskIntoConstraints(false)
let panGestureRecognizer = UIPanGestureRecognizer()
panGestureRecognizer.addTarget(self, action: "draggedView:")
self.addGestureRecognizer(panGestureRecognizer)
let widthConstraint = NSLayoutConstraint(item: self, attribute: .Width, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: width)
self.addConstraint(widthConstraint)
let heightConstraint = NSLayoutConstraint(item: self, attribute: .Height, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: height)
self.addConstraint(heightConstraint)
xPosConstraint = NSLayoutConstraint(item: self, attribute: .CenterX, relatedBy: .Equal,
toItem: superView, attribute: .Leading, multiplier: 1.0, constant: x)
yPosConstraint = NSLayoutConstraint(item: self, attribute: .CenterY, relatedBy: .Equal,
toItem: superView, attribute: .Top, multiplier: 1.0, constant: y)
if imageToUse != nil {
if let image = UIImage(named: imageToUse!) {
let imageView = UIImageView(image: image)
imageView.contentMode = contentMode
imageView.clipsToBounds = true
imageView.setTranslatesAutoresizingMaskIntoConstraints(false)
self.addSubview(imageView)
self.addConstraint(NSLayoutConstraint(item: imageView, attribute: .Left, relatedBy: .Equal, toItem: self, attribute: .Left, multiplier: 1.0, constant: 0))
self.addConstraint(NSLayoutConstraint(item: imageView, attribute: .Top, relatedBy: .Equal, toItem: self, attribute: .Top, multiplier: 1.0, constant: 0))
self.addConstraint(NSLayoutConstraint(item: imageView, attribute: .Right, relatedBy: .Equal, toItem: self, attribute: .Right, multiplier: 1.0, constant: 0))
self.addConstraint(NSLayoutConstraint(item: imageView, attribute: .Bottom, relatedBy: .Equal, toItem: self, attribute: .Bottom, multiplier: 1.0, constant: 0))
}
}
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func moveByDeltaX(deltaX: CGFloat, deltaY: CGFloat) {
xPosConstraint.constant += deltaX
yPosConstraint.constant += deltaY
}
func draggedView(sender:UIPanGestureRecognizer){
if let dragView = sender.view as? DraggableView {
superView.bringSubviewToFront(dragView)
var translation = sender.translationInView(superView)
sender.setTranslation(CGPointZero, inView: superView)
dragView.moveByDeltaX(translation.x, deltaY: translation.y)
}
}
}
答案 1 :(得分:0)
手势识别器的工作方式是将其附加到视图中。因此,如果您有多个视图,并且希望它们以相同的方式可拖动,请为每个视图附加不同的平移手势识别器。
现在让我们说你希望他们拥有相同的动作处理程序。没问题。在动作处理程序中,您将当前手势识别器作为参数接收。它有view
属性;这是它附加的视图!所以现在你知道那是你正在移动的观点。
答案 2 :(得分:0)
最后:
找到这个简单解释的例子: http://www.raywenderlich.com/76020/using-uigesturerecognizer-with-swift-tutorial
所以,现在有多个Pan正在工作..
以下是代码:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var boxToMove1: UIView!
@IBOutlet weak var boxToMove2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
@IBAction func handlePan(objectToMove:UIPanGestureRecognizer) {
let translation = objectToMove.translationInView(self.view)
objectToMove.view!.center = CGPoint(x: objectToMove.view!.center.x + translation.x, y: objectToMove.view!.center.y + translation.y)
objectToMove.setTranslation(CGPointZero, inView: self.view)
println("\(objectToMove.view!.tag)") //Verify correct object received
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我联系了#34; Pan Gesture Recognizer&#34;来自&#34;对象库&#34;每个boxToMove
。然后我联系了#34; Pan Gesture Recognizer&#34; (两者)到我的@IBAction func handlePan
......
现在正在工作!!! 最后,我理解了这个Gesture Recognizer的工作方式!
我还想弄清楚如何以编程方式完成所有这些链接..有什么想法吗?