我的角色不会正常跳跃,他不停地在地上摔跤。如果我按住键,我的角色不会停止走高。你对我如何解决它有什么想法吗?
import pygame,sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((1200, 800))
screen.fill((0,0,0))
pygame.display.set_caption('Jump and Run')
BLACK = (0,0,0)
WHITE = (250, 250,250)
RED = (250, 0, 0)
BLUE = (0,0,250)
direction = 'right'
way = 0
jump_high = 0
class Hero():
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('hero.bmp')
self.groundcontact = True
self.vy = 0
alive = True
def check_pos(self):
if self.y >= 400:
self.groundcontact = True
elif self.y <= 400:
self.groundcontact = False
def load_picture(self,surface):
surface.blit(self.image,(self.x, self.y))
def check_input(self):
key = pygame.key.get_pressed()
if key[pygame.K_RIGHT]:
self.x += 10
elif key[pygame.K_LEFT]:
self.x -= 10
elif key[pygame.K_UP]:
self.y -= 50
if not self.groundcontact:
self.vy += 1 #max(min(2,200), -200)
#self.y += self.vy
print "not self.groundcontact"
else:
self.vy = 0
#self.y += self.vy
self.y += self.vy
class Monster():
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('monster.bmp')
self.collision = False
self.alive = True
def load_picture(self,surface):
surface.blit(self.image,(self.x, self.y))
def walk(self):
global direction
global way
if direction == "right":
self.x += 4
way += 1
if way == 100:
direction = "left"
elif direction == "left":
self.x -= 4
way -= 1
if way == 0:
direction = "right"
monster2 = Monster( 200, 333)
monster1 = Monster(400, 450)
hero = Hero(0, 400)
clock = pygame.time.Clock()
pygame.draw.rect(screen, WHITE,(0,500, 1200, 50))
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
hero.check_pos()
monster1.walk()
monster2.walk()
hero.check_input()
screen.fill(BLACK)
hero.load_picture(screen)
monster1.load_picture(screen)
monster2.load_picture(screen)
pygame.draw.rect(screen, WHITE,(0,500, 1200, 50))
pygame.display.update()
clock.tick(40)
答案 0 :(得分:1)
关于我上面的评论,将Hero类更改为以下内容:
JUMP_POWER = 10
class Hero():
...
def check_input(self):
key = pygame.key.get_pressed()
...
elif key[pygame.K_UP]:
if self.groundcontact:
self.vy -= JUMP_SPEED