[编辑] 我似乎解决了这个问题......事实上,我现在这样做了:
class Gameboard(QGraphicsScene):
def deletePawn(self, num):
pawnToDelete = self.pawns.pop(num)
pawnToDelete.delete()
class Pawn(QGraphicsItem):
def delete(self):
child.prepareGemotryChange()
child.setParent(None)
#idem for each child
self.gameboard.removeItem(self)
self.gameboard = None
[/编辑]
在pyqt QGraphicsScene中实现引用的好方法是什么?
我创建了一个继承QGraphicsScene的Gameboard类,这个游戏板包含可变数量的棋子(它继承了QGraphicsPolygonItem)
可以动态创建或删除典当,创建即可,但删除有时会崩溃......
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from PyQt4 import QtOpenGL
class Gameboard(QGraphicsScene):
def __init__(self):
super(Gameboard, self).__init__()
self.pawns = {}
self.currentPawn = None
def createSquares(self):
#create the polygons of the squares and affect their coordinates x,y
def createPawn(self):
pawn = Pawn(self)
num = len(self.pawns)
self.pawns[num] = pawn
self.addItem(self.pawns[num])
def deletePawn(self, num):
self.currentPawn = None
self.pawns[num].beforeDelete()
self.pawns[num].prepareGeometryChange()
self.removeItem(self.pawns[num])
del self.pawns[num]
def selectPawn(self, pawn):
#a pawn is selected, by click for example
self.currentPawn = pawn
def keyPressEvent(self, event):
ekey = event.key()
if ekey == Qt.Key_Delete and self.currentPawn != None:
num = self.currentPawn.number
self.deletePawn(num)
class Pawn(QGraphicsItem):
def __init__(self, gameboard):
super(Pawn, self).__init__()
self.gameboard = gameboard
self.number = 0
self.pos = (-1,-1)
self.name = ""
def create(self, x, y, num):
#create a QGraphicsPolygonItem, a QGraphixPixmapItem and a QGraphicsTextItem which are child of the QGraphicsItem Pawn, and set position
self.number = num
self.pos = (x,y)
self.gameboard.squares[(x,y)].occupiedBy = self
def move(self, newPos):
self.gameboard.squares[self.pos].occupiedBy = None
self.pos = newPos
self.gameboard.squares[self.pos].occupiedBy = None
def beforeDelete(self):
#a function I add trying to get rid of the crash
self.gameboard = None
self.graphicsPolygon.setParent = None
self.graphicsPix.setParent = None
self.text.setParent = None
def mousePressEvent(self, event):
super(Pawn, self).mousePressEvent(event)
if event.button() == 1:
self.gameboard.currentPawn = self
event.accept()
class Square(QGraphicsPolygonItem):
def __init__(self, gameboard):
self.coordinates = (x,y)
self.occupiedBy = None
如果使用deleteLater
,有什么方法可以继续?
或者可能是weakref
lib的东西?
是因为Pawn中的变量gameboard
吗?