我正在制作游戏,但遇到了一些麻烦。 我创建了三个类:Player,Block和gameManager。 我遇到了mouse_listener的问题,因为每当我尝试调用循环,指令或信用时,它都会给我一个未捕获的错误,说未定义不是函数。 我该如何绕过它?
function gameManager() {
this.clear = function () {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
this.update = function () {
ctx.drawImage(game_background, 0, game_background.vy);
ctx.drawImage(game_background, 0, 800-Math.abs(game_background.vy));
if (Math.abs(game_background.vy) > 800) {
game_background.vy = 0;
}
ctx.font = "bold 20px Arial";
ctx.fillText("Score: " + score, 0, 20);
ctx.fillText("Highscore: "+ high_score, 420, 20);
for (var i=0; i<blocks.length; i++) {
player.update(blocks[i]);
blocks[i].update();
}
}
this.draw = function () {
player.draw();
for (var i=0; i<blocks.length; i++) {
blocks[i].draw();
}
}
this.loop = function () {
(function loop() {
this.clear();
this.update();
this.draw();
setTimeout(loop, 60)})();
}
this.setup = function () {
this.clear();
ctx.drawImage(menu_background, 0, 0);
ctx.drawImage(play_button, 150, 170);
ctx.drawImage(instruction_button, 150, 290);
ctx.drawImage(credit_button, 150, 410);
}
this.instruction = function () {
this.clear();
//ctx.drawImage(instruction_background, 0, 0);
}
this.gameover = function () {
this.clear();
ctx.drawImage(gameover_retry, 0, 0);
}
this.mouse_listener = function (e) {
console.log("x: " + e.clientX);
console.log("y: " + e.clientY);
if (e.clientX >= 164 && e.clientX <= 460 && e.clientY >= 180 && e.clientY <= 220) {
this.loop();
} else if (e.clientX >= 164 && e.clientX <= 460 && e.clientY >= 300 && e.clientY <= 340) {
this.instruction();
} else if (e.clientX >= 164 && e.clientX <= 460 && e.clientY >= 410 && e.clientY <= 460) {
this.credit();
}
}
this.keyboard_listener = function (e) {
console.log(e.keyCode);
switch (e.keyCode) {
case 39:
player.x += player.vx;
break;
case 37:
player.x -= player.vx;
break;
case 82:
location.reload();
}
}
return this;
}
gm = new gameManager();
document.addEventListener("mousedown", gm.mouse_listener, false);
答案 0 :(得分:0)
尝试
document.addEventListener("mousedown", gm.mouse_listener.bind(gm), false);