文字&图像未在主容器/画布中对齐
HTML:
<canvas id="ex1" width="580" height="400" style="border:1px solid #ccc;">
HTML Canvas not supported
</canvas>
<canvas id="textC"></canvas>
<canvas id="taskLogo"></canvas>
JS:
// 1. window.onload - wait for the page to be fully loaded.
window.onload = function(){
drawExamples();
//drawEx1();
drawLogo();
}
function drawExamples(){
//2. obtain a reference to the canvas element
var canvas = document.getElementById("ex1");
var context = canvas.getContext("2d");
var textCanvas = document.getElementById("textC");
var textContext = textCanvas.getContext("2d");
var textMetrics = context.measureText(textContext);
var width = textMetrics.width;
console.log(width)
//4. Draw Graphics
context.fillStyle = "#900"; // background
context.fillRect(14,25, 550, 350); // size - x y width height
// stroke
context.strokeStyle = "#000";
context.lineWidth = 1;
context.strokeRect(14,25, 550, 350); // size - x y width height
//clear rectangle
//context.clearRect(455,80,110,100);
// canvas path starts
context.beginPath();
context.moveTo(100,10);
context.lineTo(150,50);
context.lineTo(200,50);
context.lineTo(100,10);
context.fill(); // stroke
context.closePath();
// canvas path ends
textContext.font = "normal 90px Verdana";
textContext.strokeStyle = "#f00";
textContext.strokeText ("Developer", 15, 65);
textContext.font = "normal 15px Verdana";
textContext.fillStyle= "#f00";
textContext.fillText ("Developer", 20, 90)
}
// Image
var img1 = null;
function drawLogo(){
img1 = new Image();
img1.src = "http://taskdesigns.com/task/images/logo.png";
img1.addEventListener('load', drawImage1);
}
function drawImage1(){
var imgCanvas = document.getElementById("taskLogo");
var imgContext = imgCanvas.getContext("2d");
imgContext.drawImage(img1, 20, 10)
}