我想改写那段代码:
Chips.fix_game(324565) do |game_id|
player1.chips.gain(game_id, 200) # chips qty
player2.chips.lose(game_id, 200)
end
这样:
Chips.fix_game(324565) do
player1.chips.gain(200)
player2.chips.lose(200)
end
以某种方式将game_id
传递给player1.chips
API入口点。
第二个片段更简洁,并且在块内没有可以更改game_id
的空间。
您如何将game_id
方法的Chips.fix_game
值隐含地传递给player1.chips
对象?
答案 0 :(得分:0)
Chips
可以提供使用current_game_id
设置的fix_game
,例如:
class Chips
@@current_game_id = nil
def self.current_game_id
@@current_game_id
end
def self.fix_game(game_id)
previous_game_id = current_game_id
@@current_game_id = game_id
yield
ensure
@@current_game_id = previous_game_id
end
end
class Player
def gain(amount)
puts "gaining #{amount} chips in game #{Chips.current_game_id}"
end
end
player = Player.new
Chips.fix_game(1) do
player.gain(100)
end
#=> "gaining 100 chips in game 1"
Chips.fix_game(2) do
player.gain(200)
end
#=> "gaining 200 chips in game 2"
在yield
允许嵌套块后恢复上一个游戏ID:
Chips.current_game_id #=> nil
Chips.fix_game(1) do
Chips.current_game_id #=> 1
Chips.fix_game(2) do
Chips.current_game_id #=> 2
end
Chips.current_game_id #=> 1
end
Chips.current_game_id #=> nil
虽然这看起来很方便,但全局状态可能导致难以调试的问题。小心。