WaitHandle.WaitAll 64句柄限制的解决方法?

时间:2010-04-23 23:31:53

标签: c# multithreading waithandle

我的应用程序通过ThreadPool.QueueUserWorkItem生成大量不同的小工作线程,我通过多个ManualResetEvent实例跟踪这些线程。我使用WaitHandle.WaitAll方法阻止我的应用程序关闭,直到这些线程完成。

之前我从来没有遇到任何问题,因为我的应用程序正在承受更多负载,即创建更多线程,我现在开始得到这个例外:

WaitHandles must be less than or equal to 64 - missing documentation

对此最好的替代解决方案是什么?

代码段

List<AutoResetEvent> events = new List<AutoResetEvent>();

// multiple instances of...
var evt = new AutoResetEvent(false);
events.Add(evt);
ThreadPool.QueueUserWorkItem(delegate
{
    // do work
    evt.Set();
});

...
WaitHandle.WaitAll(events.ToArray());

解决方法

int threadCount = 0;
ManualResetEvent finished = new ManualResetEvent(false);

...
Interlocked.Increment(ref threadCount);
ThreadPool.QueueUserWorkItem(delegate
{
    try
    {
         // do work
    }
    finally
    {
        if (Interlocked.Decrement(ref threadCount) == 0)
        {
             finished.Set();
        }
    }
});

...
finished.WaitOne();

9 个答案:

答案 0 :(得分:46)

创建一个跟踪正在运行的任务数量的变量:

int numberOfTasks = 100;

创建一个信号:

ManualResetEvent signal = new ManualResetEvent(false);

每当任务完成时减少任务数量:

if (Interlocked.Decrement(ref numberOftasks) == 0)
{

如果没有剩余任务,请设置信号:

    signal.Set();
}

与此同时,在其他地方,等待设置信号:

signal.WaitOne();

答案 1 :(得分:37)

从.NET 4.0开始,您还可以使用两个(和IMO,更清洁)选项。

首先是使用CountdownEvent class。它可以防止必须自己处理递增和递减:

int tasks = <however many tasks you're performing>;

// Dispose when done.
using (var e = new CountdownEvent(tasks))
{
    // Queue work.
    ThreadPool.QueueUserWorkItem(() => {
        // Do work
        ...

        // Signal when done.
        e.Signal();
    });

    // Wait till the countdown reaches zero.
    e.Wait();
}

然而,有一个更强大的解决方案,那就是使用Task class,如下所示:

// The source of your work items, create a sequence of Task instances.
Task[] tasks = Enumerable.Range(0, 100).Select(i =>
    // Create task here.
    Task.Factory.StartNew(() => {
        // Do work.
    }

    // No signalling, no anything.
).ToArray();

// Wait on all the tasks.
Task.WaitAll(tasks);

使用Task类和调用WaitAll比IMO更清晰,因为你在整个代码中编织了较少的线程原语(通知,没有等待句柄);您不必设置计数器,处理递增/递减,您只需设置任务然后等待它们。这使得代码在您想要做的 what 中更具表现力,而不是如何的原语(至少在管理它的并行化方面)。

.NET 4.5提供了更多选项,您可以通过调用static Run method on the Task class来简化Task个实例序列的生成:

// The source of your work items, create a sequence of Task instances.
Task[] tasks = Enumerable.Range(0, 100).Select(i =>
    // Create task here.
    Task.Run(() => {
        // Do work.
    })

    // No signalling, no anything.
).ToArray();

// Wait on all the tasks.
Tasks.WaitAll(tasks);

或者,您可以利用TPL DataFlow library(它位于System命名空间中,因此它是官方的,即使它是从NuGet下载,如实体框架)并使用{{3} },像这样:

// Create the action block.  Since there's not a non-generic
// version, make it object, and pass null to signal, or
// make T the type that takes the input to the action
// and pass that.
var actionBlock = new ActionBlock<object>(o => {
    // Do work.
});

// Post 100 times.
foreach (int i in Enumerable.Range(0, 100)) actionBlock.Post(null);

// Signal complete, this doesn't actually stop
// the block, but says that everything is done when the currently
// posted items are completed.
actionBlock.Complete();

// Wait for everything to complete, the Completion property
// exposes a Task which can be waited on.
actionBlock.Completion.Wait();

请注意,ActionBlock<TInput>默认情况下一次处理一个项目,因此如果您希望一次处理多个操作,则必须设置要在构造函数中处理的并发项目数通过传递ActionBlock<TInput>实例并设置ExecutionDataflowBlockOptions

var actionBlock = new ActionBlock<object>(o => {
    // Do work.
}, new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 4 });

如果您的操作确实是线程安全的,那么您可以将MaxDegreeOfParallelsim属性设置为MaxDegreeOfParallelism property

var actionBlock = new ActionBlock<object>(o => {
    // Do work.
}, new ExecutionDataflowBlockOptions { 
    MaxDegreeOfParallelism = DataFlowBlockOptions.Unbounded
});

关键在于,您可以对 并行方式进行细致的控制。

当然,如果您要将一系列项目传递到ActionBlock<TInput>实例,那么您可以将DataFlowBlockOptions.Unbounded实施链接到ActionBlock<TInput>,如下所示:< / p>

// The buffer block.
var buffer = new BufferBlock<int>();

// Create the action block.  Since there's not a non-generic
// version, make it object, and pass null to signal, or
// make T the type that takes the input to the action
// and pass that.
var actionBlock = new ActionBlock<int>(o => {
    // Do work.
});

// Link the action block to the buffer block.
// NOTE: An IDisposable is returned here, you might want to dispose
// of it, although not totally necessary if everything works, but
// still, good housekeeping.
using (link = buffer.LinkTo(actionBlock, 
    // Want to propagate completion state to the action block.
    new DataflowLinkOptions {
        PropagateCompletion = true,
    },
    // Can filter on items flowing through if you want.
    i => true)
{ 
    // Post 100 times to the *buffer*
    foreach (int i in Enumerable.Range(0, 100)) buffer.Post(i);

    // Signal complete, this doesn't actually stop
    // the block, but says that everything is done when the currently
    // posted items are completed.
    actionBlock.Complete();

    // Wait for everything to complete, the Completion property
    // exposes a Task which can be waited on.
    actionBlock.Completion.Wait();
}

根据您的需要,TPL Dataflow库成为很多更具吸引力的选项,因为它处理所有链接在一起的任务的并发性,并且它允许您非常具体地了解只是您希望每个部分的平行程度,同时保持每个块的关注点的正确分离。

答案 2 :(得分:17)

您的解决方法不正确。原因是SetWaitOne可能会因为最后一个工作项导致threadCount在排队线程必须有机会之前归零而竞争queue 所有工作项。修复很简单。将排队线程视为工作项本身。将threadCount初始化为1,并在排队完成时进行减量并发出信号。

int threadCount = 1;
ManualResetEvent finished = new ManualResetEvent(false);
...
Interlocked.Increment(ref threadCount); 
ThreadPool.QueueUserWorkItem(delegate 
{ 
    try 
    { 
         // do work 
    } 
    finally 
    { 
        if (Interlocked.Decrement(ref threadCount) == 0) 
        { 
             finished.Set(); 
        } 
    } 
}); 
... 
if (Interlocked.Decrement(ref threadCount) == 0)
{
  finished.Set();
}
finished.WaitOne(); 

作为个人喜好,我喜欢使用CountdownEvent课程为我做计数。

var finished = new CountdownEvent(1);
...
finished.AddCount();
ThreadPool.QueueUserWorkItem(delegate 
{ 
    try 
    { 
         // do work 
    } 
    finally 
    { 
      finished.Signal();
    } 
}); 
... 
finished.Signal();
finished.Wait(); 

答案 3 :(得分:6)

添加到dtb的答案,你可以把它包装成一个很好的简单类。

public class Countdown : IDisposable
{
    private readonly ManualResetEvent done;
    private readonly int total;
    private long current;

    public Countdown(int total)
    {
        this.total = total;
        current = total;
        done = new ManualResetEvent(false);
    }

    public void Signal()
    {
        if (Interlocked.Decrement(ref current) == 0)
        {
            done.Set();
        }
    }

    public void Wait()
    {
        done.WaitOne();
    }

    public void Dispose()
    {
        ((IDisposable)done).Dispose();
    }
}

答案 4 :(得分:0)

当我们想要回调时,添加到dtb的答案。

using System;
using System.Runtime.Remoting.Messaging;
using System.Threading;

class Program
{
    static void Main(string[] args)
    {
        Main m = new Main();
        m.TestMRE();
        Console.ReadKey();

    }
}

class Main
{
    CalHandler handler = new CalHandler();
    int numberofTasks =0;
    public void TestMRE()
    {

        for (int j = 0; j <= 3; j++)
        {
            Console.WriteLine("Outer Loop is :" + j.ToString());
            ManualResetEvent signal = new ManualResetEvent(false);
            numberofTasks = 4;
            for (int i = 0; i <= 3; i++)
            {
                CalHandler.count caller = new CalHandler.count(handler.messageHandler);
                caller.BeginInvoke(i, new AsyncCallback(NumberCallback),signal);
            }
            signal.WaitOne();
        }

    }

    private void NumberCallback(IAsyncResult result)
    {
        AsyncResult asyncResult = (AsyncResult)result;

        CalHandler.count caller = (CalHandler.count)asyncResult.AsyncDelegate;

        int num = caller.EndInvoke(asyncResult);

        Console.WriteLine("Number is :"+ num.ToString());

        ManualResetEvent mre = (ManualResetEvent)asyncResult.AsyncState;
        if (Interlocked.Decrement(ref numberofTasks) == 0)
        {
            mre.Set();
        }
    }

}
public class CalHandler
{
    public delegate int count(int number);

    public int messageHandler ( int number )
    {
        return number;
    }

}

答案 5 :(得分:0)

protected void WaitAllExt(WaitHandle[] waitHandles)
{
    //workaround for limitation of WaitHandle.WaitAll by <=64 wait handles
    const int waitAllArrayLimit = 64;
    var prevEndInd = -1;
    while (prevEndInd < waitHandles.Length - 1)
    {
        var stInd = prevEndInd + 1;
        var eInd = stInd + waitAllArrayLimit - 1;
        if (eInd > waitHandles.Length - 1)
        {
            eInd = waitHandles.Length - 1;
        }
        prevEndInd = eInd;

        //do wait
        var whSubarray = waitHandles.Skip(stInd).Take(eInd - stInd + 1).ToArray();
        WaitHandle.WaitAll(whSubarray);
    }

}

答案 6 :(得分:0)

我确实通过简单地将事件数量分页来解决它而没有太多的性能损失,并且它在生产环境中完美地工作。遵循代码:

        var events = new List<ManualResetEvent>();

        // code omited

        var newEvent = new ManualResetEvent(false);
        events.Add(newEvent);
        ThreadPool.QueueUserWorkItem(c => {

            //thread code
            newEvent.Set();
        });

        // code omited

        var wait = true;
        while (wait)
        {
            WaitHandle.WaitAll(events.Take(60).ToArray());
            events.RemoveRange(0, events.Count > 59 ? 60 : events.Count);
            wait = events.Any();

        }

答案 7 :(得分:0)

这是另一种解决方案。这里的“事件”是ManualResetEvent的列表。列表的大小可以大于64(MAX_EVENTS_NO)。

int len = events.Count;
if (len <= MAX_EVENTS_NO)
    {
        WaitHandle.WaitAll(events.ToArray());
    } else {
        int start = 0;
        int num = MAX_EVENTS_NO;
        while (true)
            {
                if(start + num > len)
                {
                   num = len - start;
                }
                List<ManualResetEvent> sublist = events.GetRange(start, num);
                WaitHandle.WaitAll(sublist.ToArray());
                start += num;
                if (start >= len)
                   break;
           }
   }

答案 8 :(得分:-2)

Windows XP SP3支持最多两个WaitHandles。对于超过2个WaitHandles应用程序过早终止的情况。