我在测试应用中遇到了一些奇怪的行为。我发送到同一台服务器的同时发出大约50个GET请求。服务器是一块资源非常有限的小型硬件上的嵌入式服务器。为了优化每个请求的性能,我按如下方式配置Alamofire.Manager
的一个实例:
let configuration = NSURLSessionConfiguration.defaultSessionConfiguration()
configuration.HTTPMaximumConnectionsPerHost = 2
configuration.timeoutIntervalForRequest = 30
let manager = Alamofire.Manager(configuration: configuration)
当我使用manager.request(...)
发送请求时,它们会以2对的形式发送(正如预期的那样,使用Charles HTTP Proxy进行检查)。但奇怪的是,所有在第一次请求后30秒内没有完成的请求因为同时超时而被取消(即使它们还没有被发送)。以下是展示行为的插图:
这是一种预期的行为吗?如何确保请求在发送之前不会获得超时?
非常感谢!
答案 0 :(得分:122)
是的,这是预期的行为。一种解决方案是将请求包装在自定义的异步NSOperation
子类中,然后使用操作队列的maxConcurrentOperationCount
来控制并发请求的数量而不是HTTPMaximumConnectionsPerHost
参数。
最初的AFNetworking在操作中包含了这些请求,这非常简单。但AFNetworking的NSURLSession
实施从未这样做过,Alamofire也没有。
您可以轻松地将Request
包装在NSOperation
子类中。例如:
class NetworkOperation: AsynchronousOperation {
// define properties to hold everything that you'll supply when you instantiate
// this object and will be used when the request finally starts
//
// in this example, I'll keep track of (a) URL; and (b) closure to call when request is done
private let urlString: String
private var networkOperationCompletionHandler: ((_ responseObject: Any?, _ error: Error?) -> Void)?
// we'll also keep track of the resulting request operation in case we need to cancel it later
weak var request: Alamofire.Request?
// define init method that captures all of the properties to be used when issuing the request
init(urlString: String, networkOperationCompletionHandler: ((_ responseObject: Any?, _ error: Error?) -> Void)? = nil) {
self.urlString = urlString
self.networkOperationCompletionHandler = networkOperationCompletionHandler
super.init()
}
// when the operation actually starts, this is the method that will be called
override func main() {
request = Alamofire.request(urlString, method: .get, parameters: ["foo" : "bar"])
.responseJSON { response in
// do whatever you want here; personally, I'll just all the completion handler that was passed to me in `init`
self.networkOperationCompletionHandler?(response.result.value, response.result.error)
self.networkOperationCompletionHandler = nil
// now that I'm done, complete this operation
self.completeOperation()
}
}
// we'll also support canceling the request, in case we need it
override func cancel() {
request?.cancel()
super.cancel()
}
}
然后,当我想发起我的50个请求时,我会做这样的事情:
let queue = OperationQueue()
queue.maxConcurrentOperationCount = 2
for i in 0 ..< 50 {
let operation = NetworkOperation(urlString: "http://example.com/request.php?value=\(i)") { responseObject, error in
guard let responseObject = responseObject else {
// handle error here
print("failed: \(error?.localizedDescription ?? "Unknown error")")
return
}
// update UI to reflect the `responseObject` finished successfully
print("responseObject=\(responseObject)")
}
queue.addOperation(operation)
}
这样,这些请求将受到maxConcurrentOperationCount
的约束,我们不必担心任何请求超时..
这是一个示例AsynchronousOperation
基类,它负责与异步/并发NSOperation
子类关联的KVN:
//
// AsynchronousOperation.swift
//
// Created by Robert Ryan on 9/20/14.
// Copyright (c) 2014 Robert Ryan. All rights reserved.
//
import Foundation
/// Asynchronous Operation base class
///
/// This class performs all of the necessary KVN of `isFinished` and
/// `isExecuting` for a concurrent `NSOperation` subclass. So, to developer
/// a concurrent NSOperation subclass, you instead subclass this class which:
///
/// - must override `main()` with the tasks that initiate the asynchronous task;
///
/// - must call `completeOperation()` function when the asynchronous task is done;
///
/// - optionally, periodically check `self.cancelled` status, performing any clean-up
/// necessary and then ensuring that `completeOperation()` is called; or
/// override `cancel` method, calling `super.cancel()` and then cleaning-up
/// and ensuring `completeOperation()` is called.
public class AsynchronousOperation : Operation {
private let stateLock = NSLock()
private var _executing: Bool = false
override private(set) public var isExecuting: Bool {
get {
return stateLock.withCriticalScope { _executing }
}
set {
willChangeValue(forKey: "isExecuting")
stateLock.withCriticalScope { _executing = newValue }
didChangeValue(forKey: "isExecuting")
}
}
private var _finished: Bool = false
override private(set) public var isFinished: Bool {
get {
return stateLock.withCriticalScope { _finished }
}
set {
willChangeValue(forKey: "isFinished")
stateLock.withCriticalScope { _finished = newValue }
didChangeValue(forKey: "isFinished")
}
}
/// Complete the operation
///
/// This will result in the appropriate KVN of isFinished and isExecuting
public func completeOperation() {
if isExecuting {
isExecuting = false
}
if !isFinished {
isFinished = true
}
}
override public func start() {
if isCancelled {
isFinished = true
return
}
isExecuting = true
main()
}
override public func main() {
fatalError("subclasses must override `main`")
}
}
/*
Copyright (C) 2015 Apple Inc. All Rights Reserved.
See LICENSE.txt for this sample’s licensing information
Abstract:
An extension to `NSLock` to simplify executing critical code.
From Advanced NSOperations sample code in WWDC 2015 https://developer.apple.com/videos/play/wwdc2015/226/
From https://developer.apple.com/sample-code/wwdc/2015/downloads/Advanced-NSOperations.zip
*/
import Foundation
extension NSLock {
/// Perform closure within lock.
///
/// An extension to `NSLock` to simplify executing critical code.
///
/// - parameter block: The closure to be performed.
func withCriticalScope<T>( block: (Void) -> T) -> T {
lock()
let value = block()
unlock()
return value
}
}
此模式还有其他可能的变体,但只需确保您(a)为true
返回asynchronous
; (b)按Concurrency Programming Guide: Operation Queues的配置并发执行操作部分所述,发布必要的isFinished
和isExecuting
KVN。