3dmin解析无法启动活动

时间:2014-11-17 14:33:58

标签: java android eclipse min3d

我是java / android的新手,之前只是处理过。因此,所有这些包,源,库对我来说都是一个问题。 现在我想使用min3d库加载.obj文件。问题是,我想在commmander 3d tablet上显示.obj。因此,我从此SDK no need to log in下载了具有立体3D渲染器类的平板电脑的工作示例。在包中,在我的示例多维数据集生成的地方,我想改为加载.obj。但我得到一个活动错误。我不确定,如果找到.obj,但我认为应该,因为如果我只加载它并且不解析它,我不会收到错误。但是,如果我开始解析:“parser.parse();”一团糟就开始了。 .obj位于此文件夹中:SampleActivity> res>原始> camaro_obj。接下来的3行是我已经取消注释的解析,因为起初这应该有效。但我已经知道,appChild是不可用的。这将是下一个问题。下面是包的代码,控制台和logCat。非常感谢你!!!最好的马库斯!

   /*
 * Copyright (c) 2014. Sun Game Corp. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
 * either express or implied. See the License for the specific
 * language governing permissions and limitations under the License.
 */

package com.sungame.sdeck.sample.render;

import android.content.Context;
import android.opengl.Matrix;
import android.view.*;
import com.sungame.sdeck.sample.R;
import com.sungame.sdeck.sample.model.Scene;
import com.sungame.sdeck.sample.shader.ShaderProgram;
import com.sungame.sdeck.sample.shader.TextureProgram;

//import min3d.sampleProject1.IParser;

import org.sdeck.SDeConfig;
import org.sdeck.SDecKit;
import org.sdeck.renderer.AbstractRenderer;

import static android.opengl.GLES20.*;

import min3d.core.Object3dContainer;
import min3d.core.RendererActivity;
import min3d.parser.IParser;
import min3d.parser.Parser;
import min3d.vos.Light;

/**
 * Render a stereo scene.
 */
public class StereoRenderer extends AbstractRenderer implements View.OnTouchListener {

private final Scene scene;
private ShaderProgram program;
private float mDepthZ = -10.0f;

private float mPrevX;
private float mPrevY;

protected final float[] mvpMatrix      = newMatrix();  // "Model View Projection Matrix"
protected final float[] projMatrix     = newMatrix();  // Projection matrix
protected final float[] viewMatrix     = newMatrix();  // View matrix

private static final float EYE_Z = -1f;
private static final float NEAR_Z = 3.0f;
private static final float FAR_Z = 30.0f;
private static final float MAX_DEPTH_Z = -(NEAR_Z + 2.0f);
private static final float MIN_DEPTH_Z = -(FAR_Z - 7.0f);
private static final float SCREEN_PLANE_Z = 10.0f;
private static final float FOV = 45.0f;
private static final float IOD = 0.2f;

private Object3dContainer objModel;

public StereoRenderer (Context context, Scene scene) {
    super( createKit(context) );
    this.scene = scene;
    IParser parser = Parser.createParser(Parser.Type.OBJ,context.getResources(), "com.sungame.sdeck.sample:raw/camaro_obj", true);
    parser.parse();

    //objModel = parser.getParsedObject();
    //objModel.scale().x = objModel.scale().y = objModel.scale().z = .7f;
    //scene.addChild(objModel);
}

private static SDecKit createKit (Context context) {
    SDeConfig config = new SDeConfig.Builder( context.getApplicationContext() )
                            .setNearZ( NEAR_Z )
                            .setFarZ( FAR_Z )
                            .setScreenZ( SCREEN_PLANE_Z )
                            .setFOV( FOV ) 
                            .setIOD( IOD )
                            .create();
    return new SDecKit( config );
}

@Override
protected float[] onSetupProjection () {
    return projMatrix;
}

private void setupGL () {
    glClearColor( 0, 0, 0, 0 );
    glEnable( GL_TEXTURE_2D );
    glEnable ( GL_CULL_FACE  );
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_DITHER );
}

@Override
protected void onSurfaceCreated () {
    setupGL();
    program = new TextureProgram( R.raw.texture_vertex, R.raw.texture_shader );
    program.useProgram();
}

@Override
protected void onSurfaceChanged (int w, int h) {
    scene.setup( w, h );
}

/**
 * Draw the full scene.
 */
protected void onDrawFrame () {
    // Draw background color
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    super.onDrawFrame();  // let super handler the rest.

    scene.drawEnd();
}

@Override
protected void onDrawScene (float[] projMatrix) {
    // Set the camera position (View matrix)
    //setLookAtM( viewMatrix, 0, 0f, 0f, EYE_Z, 0f, 0f, 0f, 0f, 1f, 0f );
    Matrix.setIdentityM( viewMatrix, 0 );

    // Calculate the projection and view transformation
    Matrix.multiplyMM( mvpMatrix, 0, projMatrix, 0, viewMatrix, 0 );
    Matrix.translateM( mvpMatrix, 0, 0, 0, mDepthZ );

    // Draw
    scene.draw( mvpMatrix, program );
}

public void moveCam (float deltaX) {
    deltaX /= (float)width;
    deltaX *= 20.0f;
    mDepthZ += deltaX;
    if (mDepthZ >= MAX_DEPTH_Z)
        mDepthZ = MAX_DEPTH_Z;
    else if (mDepthZ <= MIN_DEPTH_Z)
        mDepthZ = MIN_DEPTH_Z;
}

@Override
public boolean onTouch (View v, MotionEvent e) {
    if (e.getActionMasked() == MotionEvent.ACTION_DOWN) {
        mPrevX = e.getX();
        mPrevY = e.getY();
    }
    if (e.getActionMasked() == MotionEvent.ACTION_MOVE) {
        float deltaX = e.getX() - mPrevX;
        float deltaY = e.getY() - mPrevY;
        moveCam( deltaX );
        scene.onTouch( deltaX, deltaY );
        mPrevX = e.getX();
        mPrevY = e.getY();
    }
    return true;
}

}

> Android Launch!
[2014-11-17 15:10:10 - SampleActivity] adb is running normally.
[2014-11-17 15:10:10 - SampleActivity] Performing com.sungame.sdeck.sample.SampleActivity activity launch
[2014-11-17 15:10:11 - SampleActivity] Application already deployed. No need to reinstall.
[2014-11-17 15:10:11 - SampleActivity] Starting activity com.sungame.sdeck.sample.SampleActivity on device 0146D5EF0801D014
[2014-11-17 15:10:11 - SampleActivity] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.sungame.sdeck.sample/.SampleActivity }

11-17 22:08:00.960: I/SDecKit(5151): S3D runtime environment available.
11-17 22:08:01.023: D/libEGL(5151): loaded /system/lib/egl/libGLES_android.so
11-17 22:08:01.031: D/libEGL(5151): loaded /vendor/lib/egl/libEGL_POWERVR_SGX544_112.so
11-17 22:08:01.039: D/libEGL(5151): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX544_112.so
11-17 22:08:01.039: D/libEGL(5151): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX544_112.so
11-17 22:08:01.257: D/OpenGLRenderer(5151): Enabling debug mode 0
11-17 22:08:01.460: D/dalvikvm(5151): GC_FOR_ALLOC freed 142K, 3% free 9096K/9347K, paused 10ms
11-17 22:08:01.460: I/dalvikvm-heap(5151): Grow heap (frag case) to 9.954MB for 1048592-byte allocation
11-17 22:08:01.484: D/dalvikvm(5151): GC_CONCURRENT freed 1K, 4% free 10119K/10439K, paused 1ms+1ms
11-17 22:08:18.570: I/Process(5214): Sending signal. PID: 5214 SIG: 9
11-17 22:08:22.195: I/SDecKit(5253): S3D runtime environment available.
11-17 22:08:22.210: D/Min3D(5253): Start parsing object com.sungame.sdeck.sample:raw/camaro_obj
11-17 22:08:22.210: D/Min3D(5253): Start time 1416233302218
11-17 22:08:22.218: D/AndroidRuntime(5253): Shutting down VM
11-17 22:08:22.218: W/dalvikvm(5253): threadid=1: thread exiting with uncaught exception (group=0x40aa41f8)
11-17 22:08:22.218: E/AndroidRuntime(5253): FATAL EXCEPTION: main
11-17 22:08:22.218: E/AndroidRuntime(5253): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.sungame.sdeck.sample/com.sungame.sdeck.sample.SampleActivity}: java.lang.NullPointerException
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1956)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread.access$600(ActivityThread.java:123)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1147)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.os.Handler.dispatchMessage(Handler.java:99)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.os.Looper.loop(Looper.java:137)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread.main(ActivityThread.java:4424)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at java.lang.reflect.Method.invokeNative(Native Method)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at java.lang.reflect.Method.invoke(Method.java:511)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at dalvik.system.NativeStart.main(Native Method)
11-17 22:08:22.218: E/AndroidRuntime(5253): Caused by: java.lang.NullPointerException
11-17 22:08:22.218: E/AndroidRuntime(5253):     at min3d.Utils.makeBitmapFromResourceId(Utils.java:26)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at min3d.Utils.makeBitmapFromResourceId(Utils.java:47)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at min3d.parser.ObjParser.readMaterialLib(ObjParser.java:213)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at min3d.parser.ObjParser.parse(ObjParser.java:107)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at com.sungame.sdeck.sample.render.StereoRenderer.<init>(StereoRenderer.java:72)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at com.sungame.sdeck.sample.SampleActivity.onCreate(SampleActivity.java:52)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.Activity.performCreate(Activity.java:4465)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)
11-17 22:08:22.218: E/AndroidRuntime(5253):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920)
11-17 22:08:22.218: E/AndroidRuntime(5253):     ... 11 more
11-17 22:08:22.664: I/dalvikvm(5253): threadid=3: reacting to signal 3
11-17 22:08:22.671: I/dalvikvm(5253): Wrote stack traces to '/data/anr/traces.txt'
11-17 22:08:22.757: I/dalvikvm(5253): threadid=3: reacting to signal 3
11-17 22:08:22.757: I/dalvikvm(5253): Wrote stack traces to '/data/anr/traces.txt'

0 个答案:

没有答案