我最近设置了一个本地WebSocket服务器工作正常但是我有一些麻烦,了解我应该如何处理客户端或服务器故意启动的突然断开连接,即:服务器断电,以太网电缆拔出等...我需要客户端知道连接是否在~10秒内丢失。
客户端,连接简单:
var websocket_conn = new WebSocket('ws://192.168.0.5:3000');
websocket_conn.onopen = function(e) {
console.log('Connected!');
};
websocket_conn.onclose = function(e) {
console.log('Disconnected!');
};
我可以手动触发连接断开,工作正常,
websocket_conn.close();
但是,如果我只是将以太网电缆从计算机背面拔出,或者禁用了连接,则onclose
不会被调用。我在另一篇文章中看到它最终会在TCP detects loss of connectivity时被调用,但是我不需要及时作为Firefox的默认设置我相信是10分钟,我真的不想去大约数百台计算机about:config
更改此值。我读过的唯一其他建议是使用'ping / pong'保持活动的轮询样式方法,这似乎与websockets的想法相违背。
有没有更简单的方法来检测这种断开行为?从技术角度看,我正在阅读的旧帖子是否仍然是最新的,最好的方法仍然是'ping / pong'风格?
答案 0 :(得分:24)
接收 __ ping __ 发送 __ pong __ 后,在服务器中创建代码
JavaScript代码在下面给出
function ping() {
ws.send('__ping__');
tm = setTimeout(function () {
/// ---connection closed ///
}, 5000);
}
function pong() {
clearTimeout(tm);
}
websocket_conn.onopen = function () {
setInterval(ping, 30000);
}
websocket_conn.onmessage = function (evt) {
var msg = evt.data;
if (msg == '__pong__') {
pong();
return;
}
//////-- other operation --//
}
答案 1 :(得分:7)
这是我最终做的解决方案,目前似乎工作得很好,它完全针对我的项目设置&依赖于我在问题中最初没有提到的标准,但如果他们碰巧做同样的事情,它可能对其他人有用。
与websocket服务器的连接发生在Firefox插件中,默认情况下,Firefox的TCP设置有10分钟超时。您可以使用about:config
查看其他详细信息并搜索TCP。
Firefox插件可以访问这些参数
var prefs = Components.classes["@mozilla.org/preferences-service;1"].getService(Components.interfaces.nsIPrefService);
并通过指定分支&更改这些参数。偏好以及新值
prefs.getBranch("network.http.tcp_keepalive.").setIntPref('long_lived_idle_time', 10);
现在,安装了插件的任何计算机都有10秒的TCP连接超时。如果连接丢失,则会触发onclose
事件,该事件会显示警报并尝试重新建立连接
websocket_conn.onclose = function (e) {
document.getElementById('websocket_no_connection').style.display = 'block';
setTimeout(my_extension.setup_websockets, 10000);
};
答案 2 :(得分:4)
我使用了ping / pong的想法,效果很好。这是我在server.js文件中的实现:
var SOCKET_CONNECTING = 0;
var SOCKET_OPEN = 1;
var SOCKET_CLOSING = 2;
var SOCKET_CLOSED = 3;
var WebSocketServer = require('ws').Server
wss = new WebSocketServer({ port: 8081 });
//Broadcast method to send message to all the users
wss.broadcast = function broadcast(data,sentBy)
{
for (var i in this.clients)
{
if(this.clients[i] != sentBy)
{
this.clients[i].send(data);
}
}
};
//Send message to all the users
wss.broadcast = function broadcast(data,sentBy)
{
for (var i in this.clients)
{
this.clients[i].send(data);
}
};
var userList = [];
var keepAlive = null;
var keepAliveInterval = 5000; //5 seconds
//JSON string parser
function isJson(str)
{
try {
JSON.parse(str);
}
catch (e) {
return false;
}
return true;
}
//WebSocket connection open handler
wss.on('connection', function connection(ws) {
function ping(client) {
if (ws.readyState === SOCKET_OPEN) {
ws.send('__ping__');
} else {
console.log('Server - connection has been closed for client ' + client);
removeUser(client);
}
}
function removeUser(client) {
console.log('Server - removing user: ' + client)
var found = false;
for (var i = 0; i < userList.length; i++) {
if (userList[i].name === client) {
userList.splice(i, 1);
found = true;
}
}
//send out the updated users list
if (found) {
wss.broadcast(JSON.stringify({userList: userList}));
};
return found;
}
function pong(client) {
console.log('Server - ' + client + ' is still active');
clearTimeout(keepAlive);
setTimeout(function () {
ping(client);
}, keepAliveInterval);
}
//WebSocket message receive handler
ws.on('message', function incoming(message) {
if (isJson(message)) {
var obj = JSON.parse(message);
//client is responding to keepAlive
if (obj.keepAlive !== undefined) {
pong(obj.keepAlive.toLowerCase());
}
if (obj.action === 'join') {
console.log('Server - joining', obj);
//start pinging to keep alive
ping(obj.name.toLocaleLowerCase());
if (userList.filter(function(e) { return e.name == obj.name.toLowerCase(); }).length <= 0) {
userList.push({name: obj.name.toLowerCase()});
}
wss.broadcast(JSON.stringify({userList: userList}));
console.log('Server - broadcasting user list', userList);
}
}
console.log('Server - received: %s', message.toString());
return false;
});
});
这是我的index.html文件:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Socket Test</title>
</head>
<body>
<div id="loading" style="display: none">
<p align="center">
LOADING...
</p>
</div>
<div id="login">
<p align="center">
<label for="name">Enter Your Name:</label>
<input type="text" id="name" />
<select id="role">
<option value="0">Attendee</option>
<option value="1">Presenter</option>
</select>
<button type="submit" onClick="login(document.getElementById('name').value, document.getElementById('role').value)">
Join
</button>
</p>
</div>
<div id="presentation" style="display: none">
<div class="slides">
<section>Slide 1</section>
<section>Slide 2</section>
</div>
<div id="online" style="font-size: 12px; width: 200px">
<strong>Users Online</strong>
<div id="userList">
</div>
</div>
</div>
<script>
function isJson(str) {
try {
JSON.parse(str);
}
catch (e) {
return false;
}
return true;
}
var ws;
var isChangedByMe = true;
var name = document.getElementById('name').value;
var role = document.getElementById('role').value;
function init()
{
loading = true;
ws = new WebSocket('wss://web-sockets-design1online.c9users.io:8081');
//Connection open event handler
ws.onopen = function(evt)
{
ws.send(JSON.stringify({action: 'connect', name: name, role: role}));
}
ws.onerror = function (msg) {
alert('socket error:' + msg.toString());
}
//if their socket closes unexpectedly, re-establish the connection
ws.onclose = function() {
init();
}
//Event Handler to receive messages from server
ws.onmessage = function(message)
{
console.log('Client - received socket message: '+ message.data.toString());
document.getElementById('loading').style.display = 'none';
if (message.data) {
obj = message.data;
if (obj.userList) {
//remove the current users in the list
userListElement = document.getElementById('userList');
while (userListElement.hasChildNodes()) {
userListElement.removeChild(userListElement.lastChild);
}
//add on the new users to the list
for (var i = 0; i < obj.userList.length; i++) {
var span = document.createElement('span');
span.className = 'user';
span.style.display = 'block';
span.innerHTML = obj.userList[i].name;
userListElement.appendChild(span);
}
}
}
if (message.data === '__ping__') {
ws.send(JSON.stringify({keepAlive: name}));
}
return false;
}
}
function login(userName, userRole) {
if (!userName) {
alert('You must enter a name.');
return false;
}
//set the global variables
name = userName;
role = userRole;
document.getElementById('loading').style.display = 'block';
document.getElementById('presentation').style.display = 'none';
document.getElementById('login').style.display = 'none';
init();
}
</script>
</body>
</html>
如果你想自己尝试一下,这里是指向云9沙箱的链接:https://ide.c9.io/design1online/web-sockets
答案 3 :(得分:1)
websocket协议定义control frames for ping and pong。所以基本上,如果服务器发送ping,浏览器将用pong回答,它应该也可以反过来工作。您使用的WebSocket服务器可能会实现它们,您可以定义浏览器必须响应或被视为死机的超时。对于您在浏览器和服务器中的实现,这应该是透明的。
您可以使用它们来检测半开放连接:http://blog.stephencleary.com/2009/05/detection-of-half-open-dropped.html