我想尝试一个简单的图像动画。我想让它看起来好像直升机的螺旋桨叶片正在转动。我有三张直升机的图像,我根据动画进度显示其中一个图像。问题是所有三个图像最终彼此重叠,而不是一次只显示一个图像,从而创建动画。这就是我到目前为止所做的,我甚至尝试通过执行canvas.drawColor(Color.BLACK)来清除画布,但这将清除整个画布,这不是我想要的。
这就是我所拥有的:
1)在View类中:
静态类直升机{ private long mLastUpdate; private long mProgress = 0; 私人最终浮动mX; 私人最终浮动mY;
private final Bitmap mHelicopter1;
private final Bitmap mHelicopter2;
private final Bitmap mHelicopter3;
private final float mRadius;
Helicopter(long mLastUpdate, float mX, float mY,
Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) {
this.mLastUpdate = mLastUpdate;
this.mX = mX;
this.mY = mY;
this.mHelicopter1 = helicopter1;
this.mHelicopter2 = helicopter2;
this.mHelicopter3 = helicopter3;
mRadius = ((float) mHelicopter1.getWidth()) / 2f;
}
public void update(long now) {
mProgress += (now - mLastUpdate);
if(mProgress >= 400L)
{
mProgress = 0;
}
mLastUpdate = now;
}
public void setNow(long now) {
mLastUpdate = now;
}
public void draw(Canvas canvas, Paint paint)
{
if (mProgress < 150L)
{
canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint);
}
else if (mProgress < 300L)
{
canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint);
}
else if(mProgress < 400L)
{
canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint);
}
}
public boolean done() {
return mProgress > 700L;
}
}
private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>();
2)这是在线程的run()中调用的:
private void doDraw(Canvas canvas)
{
final long now = SystemClock.elapsedRealtime();
canvas.save();
for (int i = 0; i < mHelicopters.size(); i++) {
final Helicopter explosion = mHelicopters.get(i);
explosion.update(now);
}
for (int i = 0; i < mHelicopters.size(); i++) {
final Helicopter explosion = mHelicopters.get(i);
explosion.draw(canvas, mPaint);
}
canvas.restore();
}
有人能帮帮我吗?我在网上看了很多关于动画的例子,它们似乎总是涉及文本,而不是图像。感谢。
答案 0 :(得分:1)
通常绘制画布的线程会重绘整个画布和所有道具/演员。这样,如果您增加直升机刀片图像索引,它将在重绘其余画布后绘制到位。类似于:Background-&gt; Helicopter-&gt; Blade1 next iteration Background-&gt; Helicopter-&gt; Blade2。
答案 1 :(得分:1)
答案 2 :(得分:1)