这是我的脚本,我试图按一个按钮随机化图像,而不是我必须按下刷新按钮。我需要对按钮进行编码才能使其正常工作? 我的代码 我觉得我对我的函数名称感到困惑?我有很多帮助创建这个,所以我对按钮是做什么有点迷茫。我已经创建了一个按钮,我已经尝试为" onclick"插入多个内容。但没有任何作用。
<!doctype html>
<html>
<head>
<SCRIPT LANGUAGE="JavaScript">
var theImages = new Array()
theImages[0] = '<img class="atvi-image-image" alt=""src="/content/dam/atvi/callofduty/blackops2/cod-bo2/dlc/mdlc-calling-card-flags.png" title="" height="467" width="675">'
theImages[1] = '<img class="atvi-image-image" alt="" src="/content/dam/atvi/callofduty/blackops2/cod-bo2/dlc/mdlc-nuketown-zombies.png" title="" height="732" width="1084">'
theImages[2] = '<img class="atvi-image-image" alt="" src="/content/dam/atvi/callofduty/blackops2/cod-bo2/dlc/mdlc-extra-slots.png" title="" height="480" width="752">'
theImages[3] = '<img class="atvi-image-image" alt="" src="/content/dam/atvi/callofduty/blackops2/cod-bo2/dlc/mdlc-nuketown-2025.png" title="" height="412" width="683">'
var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
preBuffer[i] = new Image()
preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
(function () {
var theImages = [{
src: "winry doe.gif",
width: "480",
height: "270"
}, {
src: "WINRY WINK.gif",
width: "500",
height: "484"
}, {
src: "winry getting hugged.gif",
width: "500",
height: "205"
},
{
src: "winry getting mad.gif",
width: "500",
height: "292"
}];
var preBuffer = [];
for (var i = 0, j = theImages.length; i < j; i++) {
preBuffer[i] = new Image();
preBuffer[i].src = theImages[i].src;
preBuffer[i].width = theImages[i].width;
preBuffer[i].height = theImages[i].height;
}
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
window.getRandomImage = function () {
var whichImage = getRandomInt(0, preBuffer.length - 1);
return preBuffer[whichImage];
}
})();
window.onload = function () {
var newImage = getRandomImage();
console.log(newImage);
document.body.appendChild(newImage);
};
</script>
</head>
<body>
<SCRIPT LANGUAGE="JavaScript">
showImage();
</script>
<form>
<input type="button" value="More Winry" onclick="">
</form>
</body>
</html>
答案 0 :(得分:0)
只需添加:
function randomImage() {
var newImage = getRandomImage();
console.log(newImage);
document.body.appendChild(newImage);
};
并点击按钮添加:
<input type="button" value="More Winry" onclick="randomImage()">
EDIT 要替换现有图像:
function randomImage() {
var newImage = getRandomImage();
console.log(newImage);
var img = document.getElementsByTagName('img').remove();
document.body.appendChild(newImage);
};
Element.prototype.remove = function() {
this.parentElement.removeChild(this);
}
NodeList.prototype.remove = HTMLCollection.prototype.remove = function() {
for(var i = 0, len = this.length; i < len; i++) {
if(this[i] && this[i].parentElement) {
this[i].parentElement.removeChild(this[i]);
}
}
}
添加这些功能。
致JavaScript: remove element by id
的信用此外,在函数中不需要JQuery,因此JQuery标记是无用的。
答案 1 :(得分:0)
你也可以使用类似的东西(只要img有这个类)。使用Edan Feiles描述的原型方法回答
按钮html:
<form>
<input id="imageButton" type="button" value="More Winry" />
</form>
和JS:
var button = document.getElementById("imageButton");
button.onclick = function() {
var newImage = getRandomImage();
console.log(newImage);
document.getElementsByClassName("atvi-image-image").remove();
document.body.appendChild(newImage);
};
或者您可以使用Edan Feiles所说的内容,只需将此行添加到函数中:
document.getElementsByClassName("atvi-image-image").remove();
在添加新的随机图像之前。