实体框架多对多关系插入

时间:2014-11-11 14:30:22

标签: c# entity-framework entity-framework-6

我有一个带有实体框架6的Web API应用程序。 我有2个实体 - 玩家和匹配他们之间的多对多关系:

 public class Player {
    public string PlayerId { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public virtual ICollection<Match> Matches { get; set; }

}
 public class Match {
    public string MatchId { get; set; }
    public DateTime DateTime { get; set; }
    public virtual ICollection<Player> Players { get; set; }
}

这就是我的DBContext的样子:

public class FIFA15RankingContext : DbContext {
    public DbSet<Player> Players { get; set; }
    public DbSet<Match> Matches { get; set; }

    protected override void OnModelCreating(DbModelBuilder modelBuilder) {
        modelBuilder.Entity<Player>()
            .HasMany(t => t.Matches)
            .WithMany(t => t.Players)
            .Map(m => {
                m.ToTable("PlayerMatches");
                m.MapLeftKey("PlayerId");
                m.MapRightKey("MatchId");
            }
            );
        base.OnModelCreating(modelBuilder);
    }
}   

EF为幕后创建了PlayerMatches(PlayerId,MatchId)。

这是我的MatchesController(由VS 2013搭建):

    // POST: api/Matches
    [ResponseType(typeof(Match))]
    public async Task<IHttpActionResult> PostMatch(Match match)
    {
        if (!ModelState.IsValid)
           return BadRequest(ModelState);

        db.Matches.Add(match);

        try
        {
            await db.SaveChangesAsync();
        }
        catch (DbUpdateException)
        {
            if (MatchExists(match.MatchId))
               return Conflict();

            else
               throw;               
        }

        return CreatedAtRoute("DefaultApi", new { id = match.MatchId }, match);
    }

我希望能够创建新匹配并与现有用户关联。 我无法以任何其他方式使其工作,但在db.Matches.Add(匹配)之前添加此代码(闻起来很糟糕):

        var playersFromDB = new List<Player>();
        if (match.Players != null) {
            foreach (var p in match.Players) {
                playersFromDB.Add(db.Players.Find(p.PlayerId));
            }
        }
        match.Players = playersFromDB;

我做错了什么?

2 个答案:

答案 0 :(得分:0)

如果数据库中已存在所有播放器,则可以将它们附加到dbcontext,而不是从db。

加载
    if (match.Players != null) {
        foreach (var player in match.Players) {
            db.Players.Attach(player);
        }
    }

答案 1 :(得分:0)

手动附加User个实体并将其状态设置为Unchanged

foreach( var p in match.Players )
{
    db.Entry( p ).State = EntityState.Unchanged;
}
相关问题