我在类似于this article底部的C ++代码中使用WinHTTP API。它从我的Windows服务运行,用于在后台下载更新。该代码工作正常,但我收到的投诉是,在下载更新时,代码会占用客户端计算机上可用的太多带宽。
有没有办法让这些WinHTTP API,特别是WinHttpQueryDataAvailable
和WinHttpReadData
限制他们使用多少带宽?比如说,高达30%的可用带宽。
PS。为了便于参考,我将复制我在MSDN article中引用的代码:
DWORD dwSize = 0;
DWORD dwDownloaded = 0;
LPSTR pszOutBuffer;
BOOL bResults = FALSE;
HINTERNET hSession = NULL,
hConnect = NULL,
hRequest = NULL;
// Use WinHttpOpen to obtain a session handle.
hSession = WinHttpOpen( L"WinHTTP Example/1.0",
WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,
WINHTTP_NO_PROXY_NAME,
WINHTTP_NO_PROXY_BYPASS, 0);
// Specify an HTTP server.
if (hSession)
hConnect = WinHttpConnect( hSession, L"www.microsoft.com",
INTERNET_DEFAULT_HTTPS_PORT, 0);
// Create an HTTP request handle.
if (hConnect)
hRequest = WinHttpOpenRequest( hConnect, L"GET", NULL,
NULL, WINHTTP_NO_REFERER,
WINHTTP_DEFAULT_ACCEPT_TYPES,
WINHTTP_FLAG_SECURE);
// Send a request.
if (hRequest)
bResults = WinHttpSendRequest( hRequest,
WINHTTP_NO_ADDITIONAL_HEADERS,
0, WINHTTP_NO_REQUEST_DATA, 0,
0, 0);
// End the request.
if (bResults)
bResults = WinHttpReceiveResponse( hRequest, NULL);
// Keep checking for data until there is nothing left.
if (bResults)
{
do
{
// Check for available data.
dwSize = 0;
if (!WinHttpQueryDataAvailable( hRequest, &dwSize))
{
printf( "Error %u in WinHttpQueryDataAvailable.\n",
GetLastError());
break;
}
// No more available data.
if (!dwSize)
break;
// Allocate space for the buffer.
pszOutBuffer = new char[dwSize+1];
if (!pszOutBuffer)
{
printf("Out of memory\n");
break;
}
// Read the Data.
ZeroMemory(pszOutBuffer, dwSize+1);
if (!WinHttpReadData( hRequest, (LPVOID)pszOutBuffer,
dwSize, &dwDownloaded))
{
printf( "Error %u in WinHttpReadData.\n", GetLastError());
}
else
{
printf("%s", pszOutBuffer);
}
// Free the memory allocated to the buffer.
delete [] pszOutBuffer;
// This condition should never be reached since WinHttpQueryDataAvailable
// reported that there are bits to read.
if (!dwDownloaded)
break;
} while (dwSize > 0);
}
else
{
// Report any errors.
printf( "Error %d has occurred.\n", GetLastError() );
}
// Close any open handles.
if (hRequest) WinHttpCloseHandle(hRequest);
if (hConnect) WinHttpCloseHandle(hConnect);
if (hSession) WinHttpCloseHandle(hSession);
编辑:在跟进@RemyLebeau建议时,我创建了一个测试C ++项目(您可以download it from here),该项目尝试计算上述方法使用的当前下载速率并使用“睡眠”API来限制自己。不幸的是,我从中得到的结果是非常意外的。我做了一个截图:
查看我的阅读与任务管理器给我的区别。 (请注意,在我运行这些测试时没有使用带宽。)
我一定错过了什么。问题是什么?
答案 0 :(得分:1)
通过“30%的可用带宽”来节制并不总是很容易,因为您必须知道“可用带宽”实际上是什么,并且可能并不总是很容易确定。我想你可以为每个循环迭代计时,根据每次读取的时间长度来计算可能的带宽。但是,随着带宽被用于其他事情,这种情况可能会有所波动,并且当您限制带宽使用时,可用带宽的计算将受到影响。
实现的更常见(通常更容易)是通过所需的“每(毫秒)字节数”来代替。你无法限制WinHttpReadData()
本身,但你可以限制你调用它的频率。只需跟踪您正在读取的字节数并休眠循环迭代,这样您就不会读取超过所需节流速度的太多字节 - 睡眠时间越长越慢,睡眠越短以加速,例如:
// Keep checking for data until there is nothing left.
if (bResults)
{
char *pszOutBuffer = NULL;
DWORD dwOutBufferSize = 0;
do
{
// Check for available data.
// RL: personally, I would not bother with WinHttpQueryDataAvailable()
// at all. Just allocate a fixed-size buffer and let WinHttpReadData()
// tell you when there is no more data to read...
dwSize = 0;
if (!WinHttpQueryDataAvailable( hRequest, &dwSize))
{
printf( "Error %u in WinHttpQueryDataAvailable.\n", GetLastError());
break;
}
// No more available data.
if (!dwSize)
break;
// (re)Allocate space for the buffer.
if (dwSize > dwOutBufferSize)
{
delete [] pszOutBuffer;
pszOutBuffer = NULL;
dwOutBufferSize = 0;
pszOutBuffer = new char[dwSize];
if (!pszOutBuffer)
{
printf("Out of memory\n");
break;
}
dwOutBufferSize = dwSize;
}
// Read the Data.
DWORD dwStart = GetTickCount();
if (!WinHttpReadData(hRequest, pszOutBuffer, dwSize, &dwDownloaded))
{
printf("Error %u in WinHttpReadData.\n", GetLastError());
break;
}
DWORD dwEnd = GetTickCount();
DWORD dwDownloadTime = (dwEnd >= dwStart) ? (dwEnd - dwStart) : ((MAXDWORD-dwStart)+dwEnd);
if (dwDownloadTime == 0) dwDownloadTime = 1;
printf("%.*s", dwDownloaded, pszOutBuffer);
// throttle by bits/sec
//
// todo: use a waitable object to sleep on, or use smaller
// sleeps more often, if you need to abort a transfer in
// progress during long sleeps...
__int64 BitsPerSec = (__int64(dwDownloaded) * 8) * 1000) / dwDownloadTime;
if (BitsPerSec > DesiredBitsPerSec)
Sleep( ((BitsPerSec - DesiredBitsPerSec) * 1000) / DesiredBitsPerSec );
}
while (true);
// Free the memory allocated to the buffer.
delete [] pszOutBuffer;
}
else
{
// Report any errors.
printf( "Error %d has occurred.\n", GetLastError() );
}