如何在Swift中更改UIButton图像

时间:2014-11-10 05:32:14

标签: ios xcode swift uibutton

我正在尝试使用Swift更改UIButton的图像... 我该怎么办

这是OBJ-C代码。但我不知道Swift:

[playButton setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];

12 个答案:

答案 0 :(得分:279)

从你的Obc-C代码我想你想设置一个Image for按钮,所以试试这个:

let playButton  = UIButton(type: .Custom)
if let image = UIImage(named: "play.png") {
    playButton.setImage(image, forState: .Normal)
}

简而言之:

playButton.setImage(UIImage(named: "play.png"), forState: UIControlState.Normal)

对于Swift 3:

let playButton  = UIButton(type: .custom)
playButton.setImage(UIImage(named: "play.png"), for: .normal)

答案 1 :(得分:9)

假设这是您的联系UIButton Name喜欢

@IBOutlet var btn_refresh: UIButton!

您可以直接将图像置于三种模式

 // for normal state
btn_refresh.setImage(UIImage(named: "xxx.png"), forState: UIControlState.Normal)
     // for Highlighted state
      btn_refresh.setImage(UIImage(named: "yyy.png"), forState: UIControlState.Highlighted)

        // for Selected state
         btn_refresh.setImage(UIImage(named: "zzzz.png"), forState: UIControlState.Selected)

按钮操作

  //MARK: button_refresh action
@IBAction func button_refresh_touchup_inside(sender: UIButton)
{
    //if you set the image on same  UIButton
    sender.setImage(UIImage(named: "newimage.png"), forState: UIControlState.Normal)

    //if you set the image on another  UIButton
       youranotherbuttonName.setImage(UIImage(named: "newimage.png"), forState: UIControlState.Normal)
}

答案 2 :(得分:7)

对于使用Assets.xcassets和Swift 3的任何人来说,它都是这样的(不需要.png)

let buttonDone  = UIButton(type: .Custom)

if let image = UIImage(named: "Done") {
    self.buttonDone.setImage(image, for: .normal)
}

答案 3 :(得分:7)

在Swift 4中,(Xcode 9) 将按钮图片变为开或关(btnRec)的示例:

var bRec:Bool = true

@IBOutlet weak var btnRec: UIButton!
@IBAction func btnRec(_ sender: Any) {
    bRec = !bRec
    if bRec {
        btnRec.setImage(UIImage(named: "MicOn.png"), for: .normal)
    } else {
        btnRec.setImage(UIImage(named: "MicOff.png"), for: .normal)
    }
}

答案 4 :(得分:6)

从swift 3.0开始,已经删除了正常状态。您可以使用以下来应用正常状态。

myButton.setTitle("myTitle", for: [])

答案 5 :(得分:5)

我更喜欢先在顶部初始化变量的方法:

let playButton:UIButton!
var image:UIImage!

然后在viewDidLoad中设置它们

override func viewDidLoad {
  ...
  playButton = UIButton(type: .Custom)
  imagePlay = UIImage(named:"play.png")
  playButton.setImage(imagePlay, forState: .Normal)
}

答案 6 :(得分:3)

是的,即使我们可以使用标志来更改UIButton的图像。

class ViewController: UIViewController
{
    @IBOutlet var btnImage: UIButton!
    var flag = false

    override func viewDidLoad()
    {
        super.viewDidLoad()

        //setting default image for button
        setButtonImage()

    }

    @IBAction func btnClick(_ sender: Any)
    {
        flag = !flag
        setButtonImage()
    }

    func setButtonImage(){
        let imgName = flag ? "share" : "image"
        let image1 = UIImage(named: "\(imgName).png")!
        self.btnImage.setImage(image1, for: .normal)
    }

}

在这里,每次点击后,您的按钮图像都会改变。

答案 7 :(得分:3)

迅速移动5并确保图像缩放到按钮的大小,但保持在按钮范围之内。

yourButton.clipsToBounds = true
yourButton.contentMode = .scaleAspectFill

// Use setBackgroundImage or setImage
yourButton.setBackgroundImage(UIImage(named: "yourImage"), for: .normal)

答案 8 :(得分:3)

快捷键5

yourButton.setImage(UIImage(named: "BUTTON_FILENAME.png"), for: .normal)

答案 9 :(得分:1)

您可以通过突出显示按钮实际执行此操作,并在右侧工具栏的insepctor中更新图像。显然你也可以像前面所说的那样在代码中完成它,但这是你的另一个选择

答案 10 :(得分:0)

swift 3.0中的

@IBOutlet weak var selectionButton: UIButton!

selectionButton.setImage(UIImage.addBlueIcon, for: .selected)

答案 11 :(得分:0)

在Swift 4.2和Xcode 10.1中

选定的UIButton

添加图片
button.addTarget(self, action: #selector(self.onclickDateCheckMark), for: .touchUpInside)//Target 
button.setImage(UIImage.init(named: "uncheck"), for: UIControl.State.normal)//When selected
button.setImage(UIImage.init(named: "check"), for: UIControl.State.highlighted)//When highlighted
button.setImage(UIImage.init(named: "check"), for: UIControl.State.selected)//When selected

但是,如果您要更改所选按钮图像,则需要更改其选择状态。然后,只有选定的图像会出现在您的按钮中。

@objc func onclickDateCheckMark(sender:UIButton) {
    if sender.isSelected == true {
        sender.isSelected = false
        print("not Selected")
    }else {
        sender.isSelected = true
        print("Selected")

    }
}