当我按下按钮时,为什么球会在我的小程序中移动?

时间:2014-11-08 16:32:22

标签: java applet awt keylistener

我对Java和编程非常陌生,所以我尝试编写一个简单的程序,其唯一的工作就是使用箭头键移动球并使用空格按钮跳转。程序编译但球不动。

我可能没有完全理解Applet的原则,你能解释一下我犯的错误吗?

小程序:

package test_game;

import java.applet.Applet;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class Starting_Point extends Applet implements Runnable, KeyListener {

    private static final long serialVersionUID = 1L;
    private static final int WIDTH = 700;
    private static final int HEIGHT = 300;
    Character Phil;
    Thread thread;

    @Override
    public void init() {
        setSize(WIDTH,HEIGHT);
        Phil = new Character(50, 200);
    }

    @Override
    public void start() {
        thread = new Thread(this);
        thread.start();
    }

    public void run() {
        while (true) {
            repaint();  
        }
    }

    @Override
    public void paint(Graphics arg0) {
        Phil.paint(arg0);
    }

    @Override
    public void keyPressed(KeyEvent arg0) {
        switch (arg0.getKeyCode()) {
            case (KeyEvent.VK_LEFT): Phil.setX(Phil.getX() - Phil.getDx());
                break;
            case (KeyEvent.VK_RIGHT): Phil.setX(Phil.getX() + Phil.getDx());
                break;
            case (KeyEvent.VK_SPACE): Phil.setDy(Character.gravity * Character.dt);
                Phil.setY(Phil.getY() + .5*Character.gravity*Character.dt*Character.dt + Phil.getDy()*Character.dt + Character.jump);
                break;
        }
    }

    @Override
    public void keyReleased(KeyEvent arg0) {
        // TODO Auto-generated method stub
    }

    @Override
    public void keyTyped(KeyEvent arg0) {
        // TODO Auto-generated method stub
    }
}

角色等级:

package test_game;

import java.awt.Color;
import java.awt.Graphics;

public class Character {

    private int x;
    private int y;
    private int radius = 10;
    Graphics g;
    public static final int gravity = 15;
    private static final double dx = 4;
    public double dy;
    public static final double dt = .2;
    public static final int jump = 30;

    public Character(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public void setX(double d) {
        this.x = (int) d;
    }

    public void setY(double d) {
        this.y = (int) d;
    }

    public double getDx() {
        return dx;
    }

    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public void setDy(double dy) {
        this.dy = dy;
    }

    public double getDy() {
        return dy;
    }

    public void paint(Graphics g) {
        g.setColor(Color.black);
        g.fillOval(x, y, radius, radius);   
    }
}

1 个答案:

答案 0 :(得分:1)

您已在代码中定义了KeyListener。但是,您忘记将此事件侦听器注册到组件,因此它永远不会被调用。

如何注册KeyListener:

将以下代码放入start()

this.addKeyListener(this);

这解决了角色向左或向右移动的问题,但是跳跃没有被修复,修复跳跃需要更多代码来计算你需要的正确y +,当前代码总是加0(当你按空格时,使用你使用的(int)四舍五入到y坐标。