我想知道Android多点触控支持是否可靠?我读过它有一些问题。
我也想知道,如何定义自定义多点触控手势?喜欢:3个手指旋转或3个手指保持静止,第4个手指移动。
我遇到过一些资源(developer.android.com上的Gestures或MotionEvent),但没有说清楚。
此致
兹德涅克
答案 0 :(得分:11)
我在API中挖掘并找到了一种执行手势的方法,例如捏/反向捏,所以我相信你描述的手势是可能的 - 它只需要弄清楚如何编码它们。下面我贴了一个我实现的反向夹点的例子。我希望捏只能在水平方向上进行注册。它不是非常干净或可重复使用的代码,但它应该可以帮助您前进。它适用于Android 2.0.x.我读过多点触控可能在早期版本上有问题。该示例是我在活动onTouchEvent
内调用的类,将事件转发给类。
public class HorizontalReversePinchDetector {
public boolean onTouchEvent(MotionEvent e) {
int pointerCount = e.getPointerCount();
if(pointerCount != 2) {
Log.d(GESTURE, "not pinching - exactly 2 fingers are needed but have " + pointerCount);
clearPinch();
return false;
}
int firstIndex = e.getX(0) < e.getX(1) ? 0: 1;
int secondIndex = e.getX(0) < e.getX(1) ? 1: 0;
Finger currentLeftFinger = new Finger(e.getX(firstIndex), e.getY(firstIndex));
Finger currentRightFinger = new Finger(e.getX(secondIndex), e.getY(secondIndex));
float yDifference = Math.abs(currentLeftFinger.getY() - currentRightFinger.getY());
if(yDifference > 80) {
Log.d(GESTURE, "not pinching - fingers too vertically-oriented");
clearPinch();
return false;
}
if(initialLeftFinger == null) {
initialLeftFinger = currentLeftFinger;
initialRightFinger = currentRightFinger;
Log.d(GESTURE, "not pinching, but might be starting a pinch...");
return false;
}
float leftFingerDistance = initialLeftFinger.getX() - currentLeftFinger.getX();
float rightFingerDistance = currentRightFinger.getX() - initialRightFinger.getX();
float xDistanceBetweenFingers = Math.abs(currentLeftFinger.getX() - currentRightFinger.getX());
if(xDistanceBetweenFingers < minimumDistanceBetweenFingers) {
Log.d(GESTURE, "pinching, but fingers are not far enough apart...");
return true;
}
if(leftFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but left finger has not moved enough...");
return true;
}
if(rightFingerDistance < minimumDistanceForEachFinger) {
Log.d(GESTURE, "pinching, but right finger has not moved enough...");
return true;
}
pinchCompleted();
return true;
}
private void pinchCompleted() {
Log.d(GESTURE, "pinch completed");
if(pinchListener != null) pinchListener.onPinch();
clearPinch();
}
public static interface OnPinchListener {
void onPinch();
}
private void clearPinch() {
initialLeftFinger = null;
initialRightFinger = null;
}
public void setPinchListener(OnPinchListener pinchListener) {
this.pinchListener = pinchListener;
}
private static class Finger {
private Finger(float x, float y) {
this.x = x;
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
private float x;
private float y;
}
private Finger initialLeftFinger;
private Finger initialRightFinger;
private OnPinchListener pinchListener;
private static final float minimumDistanceForEachFinger = 30;
private static final float minimumDistanceBetweenFingers = 50;
}
关于可靠性,此代码完全可靠。同样,仅适用于Android 2.0.x.我还没有在其他版本的平台上测试过它。