我正在尝试创建一个失败的UIPinchGestureRecognizer,如果用户捏出(手指分开)。我知道有一种非常简单的方法可以通过在action方法中获取识别器的比例来实现这一点,如果它大于1,则设置一个标志并忽略所有未来的调用。但是,这对我不起作用,我有其他手势识别器需要这个捏合识别器失败,所以当用户捏错方向时我需要它才能正常失败。
我试图将UIPinchGestureRecognizer子类化:
@implementation BHDetailPinchGestureRecogniser {
CGFloat initialDistance;
}
#pragma mark - Object Lifecycle Methods
- (id)initWithTarget:(id)target action:(SEL)action {
self = [super initWithTarget:target action:action];
if (self) {
initialDistance = NSNotFound;
}
return self;
}
#pragma mark - UIGestureRecogniser Methods
- (BOOL)shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)recogniser {
if ([recogniser isKindOfClass:[UIPinchGestureRecognizer class]]) {
return [self.delegate gestureRecognizerShouldBegin:self];
} else return false;
}
- (void)reset {
[super reset];
initialDistance = NSNotFound;
}
#pragma mark - Touch Handling Methods
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (touches.count >= 2) {
if (self.state == UIGestureRecognizerStatePossible) {
// Keep hold of the distance between the touches
NSArray *bothTouches = [touches allObjects];
CGPoint location1 = [(UITouch *)bothTouches[0] locationInView:self.view];
CGPoint location2 = [(UITouch *)bothTouches[1] locationInView:self.view];
initialDistance = [self distanceBetweenPoint:location1 andPoint:location2];
}
} else {
// Fail if there is only one touch
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Moved. (tc, %lu) (state, %i) (id, %f)", (unsigned long)touches.count, self.state, initialDistance);
if (touches.count >= 2) {
if (self.state == UIGestureRecognizerStatePossible) {
if (initialDistance != NSNotFound) {
// Get the new distance and see if is is larger or smaller than the original
NSArray *bothTouches = [touches allObjects];
CGPoint location1 = [(UITouch *)bothTouches[0] locationInView:self.view];
CGPoint location2 = [(UITouch *)bothTouches[1] locationInView:self.view];
NSLog(@"Checking distance between points.");
if ([self distanceBetweenPoint:location1 andPoint:location2] < initialDistance - 3.f) {
NSLog(@"Began");
self.state = UIGestureRecognizerStateBegan;
} else if ([self distanceBetweenPoint:location1 andPoint:location2] > initialDistance) {
NSLog(@"Failed");
self.state = UIGestureRecognizerStateFailed;
}
}
} else {
self.state = UIGestureRecognizerStateChanged;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if (self.state == UIGestureRecognizerStatePossible) self.state = UIGestureRecognizerStateFailed;
else [super touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
self.state = UIGestureRecognizerStateCancelled;
}
#pragma mark - Helper Methods
- (CGFloat)distanceBetweenPoint:(CGPoint)point1 andPoint:(CGPoint)point2 {
return sqrtf(powf(point1.x - point2.x, 2) + powf(point1.y - point2.y, 2));
}
@end
我已经意识到它不是那么简单,它需要处理多个触摸,有时触摸移动只有一个触摸所以它需要保持触摸,一个触摸可能结束和另一个开始,这仍然想成为捏的一部分。似乎我失去了捏合识别器功能的构建,而我想要做的就是当用户捏错方向时使其失败。
在没有完全重写UIPinchGestureRecognizer的情况下,是否有更简单的方法来实现此行为?值得一提的是,我无法控制其他我想失败的识别器(它们深入PSPDFViewController(第三方库))。
答案 0 :(得分:2)
如何使用手势识别器的delegate
来帮助?
使用以下gestureRecognizerShouldBegin
func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
if let pinch = gestureRecognizer as? UIPinchGestureRecognizer {
return pinch.scale < 1
}
return true
}