我做了一个简单的three.js测试,将鼠标悬停事件添加到画布,但是当我尝试删除此事件侦听器时,它不起作用。这是我的代码,当我点击上面的按钮时,应启用鼠标悬停控制台输出鼠标位置,当我再次单击该按钮时,应禁用鼠标事件。但是控制台仍然会输出鼠标位置。
<!DOCTYPE HTML>
<html ng-app="Mainapp">
<head>
</head>
<body ng-controller="Main">
<button class="btn btn-danger" ng-click="cropImage()">
CropImage
</button>
<div id="container"></div>
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<script src="//ajax.googleapis.com/ajax/libs/angularjs/1.2.26/angular.min.js"></script>
<script defer="defer">
var angularT3 = angular.module('Mainapp', []);
angularT3.run(['$rootScope', '$location','$http', '$window', function ($rootScope, $location, $http, $window) {
//$http.defaults.headers.post['x-csrf-token'] = $cookies['XSRF_TOKEN'];
var canv = document.createElement('canvas');
canv.id = 'snapshot';
canv.width = window.innerWidth;
canv.height = window.innerHeight;
document.body.appendChild(canv);
}]);
angularT3.controller('Main', function ($scope,$http) {
$scope.enabled = false;
$scope.cropImage = function (){
var world = document.getElementById('world');
$scope.enabled = !$scope.enabled;
if($scope.enabled){
console.log('crop image enabled');
world.addEventListener('mousemove', getMousePos , false);
}else{
console.log('not enabled ');
world.removeEventListener('mousemove', getMousePos,false);
}
function getMousePos( evt) {
var rect = world.getBoundingClientRect();
var pos = {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
console.log( 'Mouse position: ' + pos.x + ',' + pos.y );
return pos;
}
}
});
init = function(){
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.domElement.id = 'world';
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshNormalMaterial());
cube.overdraw = true;
scene.add(cube);
animate();
}
init();
</script>
</body>
</html>