如何用Vaadin创建交互式图形?

时间:2014-11-06 12:02:42

标签: java vaadin

我想开发一个简单的互动游戏(如arcanoid)。我已经实现了一个菜单和不同的视图,现在我需要开发实际游戏(绘制飞球,一些可移动平台),我不知道该怎么做。我需要像画布一样的东西,我可以在每一帧画出我的图形。

我已尝试使用Canvas和Timer实现此功能。但它不希望更新图形本身,但只有当用户点击屏幕或类似时。我也看到了com.google.gwt.canvas.client.Canvas,但我无法理解如何在Vaadin应用程序中使用它。

所以接下来我的问题是:是否有可能以任何方式以高帧率绘制每帧的图形?如果可能的话,我该怎么做?

P.S。我使用Vaadin 7.3.3。

1 个答案:

答案 0 :(得分:5)

稍后添加:

Here is a link to my educational project with implementation below. 如果有人帮助我,我会很高兴。

原始回答

嗯......我自己找到了解决方案。首先,我创建了自己的小部件 - "客户端"组件(根据此article)。

客户端部分:

public class GWTMyCanvasWidget extends Composite {

public static final String CLASSNAME = "mycomponent";
private static final int FRAMERATE = 30;

public GWTMyCanvasWidget() {
    canvas = Canvas.createIfSupported();
    initWidget(canvas);
    setStyleName(CLASSNAME);
}

连接器:

@Connect(MyCanvas.class)
public class MyCanvasConnector extends AbstractComponentConnector {    

    @Override
    public Widget getWidget() {
        return (GWTMyCanvasWidget) super.getWidget();
    }

    @Override
    protected Widget createWidget() {
        return GWT.create(GWTMyCanvasWidget.class);
    }
}

服务器端部分:

public class MyCanvas extends AbstractComponent {

    @Override
    public MyCanvasState getState() {
        return (MyCanvasState) super.getState();
    }
}

然后我只在我的视图中添加MyCanvas组件:

private void createCanvas() {
    MyCanvas canvas = new MyCanvas();
    addComponent(canvas);
    canvas.setSizeFull();
}

现在我可以在Canvas上绘制任何东西(在GWTMyCanvasWidget的客户端)并且具有很好的性能=)。例如:

public class GWTMyCanvasWidget extends Composite {

    public static final String CLASSNAME = "mycomponent";
    private static final int FRAMERATE = 30;
    private Canvas canvas;
    private Platform platform;
    private int textX;

    public GWTMyCanvasWidget() {
        canvas = Canvas.createIfSupported();
        canvas.addMouseMoveHandler(new MouseMoveHandler() {
            @Override
            public void onMouseMove(MouseMoveEvent event) {
                if (platform != null) {
                    platform.setCenterX(event.getX());
                }
            }
        });
        initWidget(canvas);
        Window.addResizeHandler(new ResizeHandler() {
            @Override
            public void onResize(ResizeEvent resizeEvent) {
                resizeCanvas(resizeEvent.getWidth(), resizeEvent.getHeight());
            }
        });
        initGameTimer();
        resizeCanvas(Window.getClientWidth(), Window.getClientHeight());
        setStyleName(CLASSNAME);
        platform = createPlatform();
    }

    private void resizeCanvas(int width, int height) {
        canvas.setWidth(width + "px");
        canvas.setCoordinateSpaceWidth(width);
        canvas.setHeight(height + "px");
        canvas.setCoordinateSpaceHeight(height);
    }

    private void initGameTimer() {
        Timer timer = new Timer() {
            @Override
            public void run() {
                drawCanvas();
            }
        };

        timer.scheduleRepeating(1000 / FRAMERATE);
    }

    private void drawCanvas() {
        canvas.getContext2d().clearRect(0, 0, canvas.getCoordinateSpaceWidth(), canvas.getCoordinateSpaceHeight());
        drawPlatform();
    }

    private Platform createPlatform() {
        Platform platform = new Platform();
        platform.setY(Window.getClientHeight());
        return platform;
    }

    private void drawPlatform() {
        canvas.getContext2d().fillRect(platform.getCenterX() - platform.getWidth() / 2, platform.getY() - 100, platform.getWidth(), platform.getHeight());
    }
}