我使用以下代码将字符添加到可变字符串,然后将其从自定义键盘放入textview
- (IBAction) press:(id)sender {
[[UIDevice currentDevice] playInputClick];
if (sender == AEE) {
self.BACK.hidden = NO;
A = @"A";
NSLog(@"sender:%@",sender);
}
if (sender == BEE) {
self.BACK.hidden = NO;
A = @"B";
}
if (sender == CEE) {
self.BACK.hidden = NO;
A = @"C";
}
if (sender == DEE) {
self.BACK.hidden = NO;
A = @"D";
}
if (sender == EEE) {
self.BACK.hidden = NO;
A = @"E";
}
if (sender == EFF) {
self.BACK.hidden = NO;
A = @"F";
}
if (sender == ONE) {
self.BACK.hidden = NO;
A = @"1";
}
if (sender == TWO) {
self.BACK.hidden = NO;
A = @"2";
}
if (sender == THREE) {
self.BACK.hidden = NO;
A = @"3";
}
if (sender == FOUR) {
self.BACK.hidden = NO;
A = @"4";
}
if (sender == FIVE) {
self.BACK.hidden = NO;
A = @"5";
}
if (sender == SIX) {
self.BACK.hidden = NO;
A = @"6";
}
if (sender == SEVEN) {
self.BACK.hidden = NO;
A = @"7";
}
if (sender == EIGHT) {
self.BACK.hidden = NO;
A = @"8";
}
if (sender == NINE) {
self.BACK.hidden = NO;
A = @"9";
}
if (sender == ZERO) {
self.BACK.hidden = NO;
A = @"0";
}
if (display.length <= 7) {
[self.display appendString:A];
DONE.hidden = YES;
}
if (display.length == 8) {
DONE.hidden = NO;
}
else {
[self.display appendString:@""];
}
//**THIS IS WHERE I DELETE CHARATERS**
if (sender == BACK) {
[display deleteCharactersInRange:NSMakeRange([display length]-2, 2)];
NSLog(@"display2:%@", display);
if (self.display.length <1) {
BACK.hidden = YES;
}
if (display.length < 8) {
DONE.hidden = YES;
}
}
you.text = display;
}
当我使用代码删除字符时,它适用于所有字符1 - 7.无论我在哪里,如果我按下退格键,它会删除一个字符。但是,当我按下退格按钮删除一个包含8个字符的字符时,它会删除两个字符。如果我将代码更改为仅删除一个字符,如
[display deleteCharactersInRange:NSMakeRange([display length]-1, 1)];
它只删除一个字符一次。如果我把
[display deleteCharactersInRange:NSMakeRange([display length]-1, 2)];
它做同样的事情。但是当我把
[display deleteCharactersInRange:NSMakeRange([display length]-2, 1)];
我的应用程序崩溃,我得到一个越界错误。我试过使用如果display =&lt; 7使用一个-2,2代码,如果显示== 8使用-1,1代码,但没有任何东西使它一直减少一个字符的数量。有没有人有任何建议?
答案 0 :(得分:0)
我想通了如果我创建了一个单独的动作来删除并使用下面的代码,一切似乎都运行正常
(IBAction)删除:(id)发件人{ [[UIDevice currentDevice] playInputClick]; if(sender == BACK){ if([display length]&gt; 0){ [display setString:[display substringToIndex:[display length] -1]]; you.text = display;
}
else {
you.text = display;
//no characters to delete... attempting to do so will result in a crash
}
if (self.display.length <1) {
BACK.hidden = YES;
}
if (display.length < 8) {
DONE.hidden = YES;
}
}