使用CAShapeLayer动画的iOS“擦除”绘图

时间:2014-11-05 16:30:36

标签: ios animation drawing cashapelayer

我试图实现一个循环指标,当值发生变化时,它会用动画绘制自己。

我使用CAShapeLayer绘制动画。到目前为止,我每次都从头开始绘制它,它按预期工作。现在我想让它更时尚,并将它向前拉,并且擦除"取决于新值是否大于或低于先前值。我不确定如何实现擦除部分。这是一个背景,所以我不能只用白色画在上面。这是一张图片,可以更好地了解它的外观。

Circular indicator

有关如何实现擦除部分的任何想法?在类似的问题上有一些关于SO的解决方案,但那些不涉及动画。

我使用此代码绘制:

- (void)drawCircleAnimatedWithStartAngle:(CGFloat)startAngle
                            endAngle:(CGFloat)endAngle
                               color:(UIColor *)color
                              radius:(int)radius
                           lineWidth:(int)lineWidth {


CAShapeLayer *circle = [CAShapeLayer layer];
circle.name = @"circleLayer";

    circle.path = ([UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius) radius:radius-1 startAngle:startAngle endAngle:endAngle clockwise:YES].CGPath);

// Configure the apperence of the circle
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor colorWithRed:19.0/255 green:167.0/255 blue:191.0/255 alpha:1].CGColor;
circle.lineWidth = lineWidth;

// Add to parent layer
for (CALayer *layer in self.circleView.layer.sublayers) {
    if ([layer.name isEqualToString:@"circleLayer"]) {
        [layer removeFromSuperlayer];
        break;
    }
}

[self.circleView.layer addSublayer:circle];
circle.zPosition = 1;


// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration            = 0.5; 
drawAnimation.repeatCount         = 1.0;  // Animate only once..

// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue   = [NSNumber numberWithFloat:1.0f];

drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];

}

1 个答案:

答案 0 :(得分:6)

我能够以与你正在做的事情略有不同的方式做到这一点。我没有绘制一定长度的弧线,而是让我的路径成了一个完整的圆圈,但只是将它放在一边。您会注意到我使用表示层的strokeEnd来获取toValue,因此如果在您需要更改最终strokeEnd的值时动画正在进行中,它将从当前绘制路径的位置开始。这是我的视图控制器中的代码;轮廓图层绘制灰色圆圈,类似于图像中的内容。我在我的视图中添加了5个按钮(用于测试),其标签用于更改动画的最终笔触值,

@implementation ViewController {
    UIView *circleView;
    RDShapeLayer *circle;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    circleView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
    CALayer *outlineLayer = [CALayer new];
    outlineLayer.frame = circleView.bounds;
    outlineLayer.borderWidth = 2;
    outlineLayer.borderColor = [UIColor lightGrayColor].CGColor;
    outlineLayer.cornerRadius = circleView.frame.size.width/2.0;
    [circleView.layer addSublayer:outlineLayer];
    [self.view addSubview:circleView];

    circle = [[RDShapeLayer alloc] initWithFrame:circleView.bounds color:[UIColor blueColor].CGColor lineWidth:4];
    [circleView.layer addSublayer:circle];
}


-(void)animateToPercentWayAround:(CGFloat) percent {

    circle.strokeEnd = percent/100.0;
    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    drawAnimation.duration = 1.0;
    drawAnimation.fromValue = @([circle.presentationLayer strokeEnd]);
    drawAnimation.toValue   = @(percent/100.0);

    drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    [circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}


- (IBAction)changeStroke:(UIButton *)sender {
    [self animateToPercentWayAround:sender.tag];
}

这是子类化CAShapeLayer的代码,

-(instancetype)initWithFrame:(CGRect) frame color:(CGColorRef) color lineWidth:(CGFloat) lineWidth {
    if (self = [super init]) {

        self.path = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(frame, 1, 1)].CGPath;
        self.fillColor = [UIColor clearColor].CGColor;
        self.strokeColor = color;
        self.lineWidth = lineWidth;
        self.strokeStart = 0;
        self.strokeEnd = 0;
    }
    return self;
}