我正在尝试用Java进行图形编程,我正在尝试一个小练习,我想让汽车在一个框架中来回走动。然后,如果我按向上或向下箭头键,我想让它变得更快或更慢。但是,我似乎无法正确添加密钥监听器。为了测试我的代码,我只是尝试在命令提示符下打印一条消息。任何帮助将不胜感激!
代码按原样编译和运行。我在车架里来回走动。唯一不起作用的是关键听众。
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Racing extends JFrame
{
public static class Car extends JComponent implements ActionListener
{
int x=0;
int y=0;
int delta = 10;
Timer timer;
int z = 300;
public Car()
{
timer = new Timer(20,this);
timer.start();
addKeyListener(new KeyAdapter()
{
@Override
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_UP)
System.out.println("The up key was pressed!");
}
});
}
public void paint(Graphics g)
{
super.paintComponent(g);
y = getHeight();
z = getWidth();
g.setColor(Color.BLUE);
g.fillRect(0, 0, z, y);
Polygon polygon = new Polygon();
polygon.addPoint(x + 10, y - 20);
polygon.addPoint(x + 20, y - 30);
polygon.addPoint(x + 30, y - 30);
polygon.addPoint(x + 40, y - 20);
g.setColor(Color.BLACK);
g.fillOval(x + 10, y - 11, 10, 10);
g.fillOval(x + 30, y - 11, 10, 10);
g.setColor(Color.GREEN);
g.fillRect(x, y - 21, 50, 10);
g.setColor(Color.RED);
g.fillPolygon(polygon);
g.setColor(Color.BLUE);
}
public void actionPerformed(ActionEvent e) {
x += delta;
if (x > z-40) {
delta *= -1;
x = (z-40);
} else if (x < 0) {
delta *= -1;
x = 0;
}
repaint();
}
}
public static void main(String[] args)
{
JFrame frame = new JFrame("Racing");
frame.setPreferredSize(new Dimension(600,300));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.add(new Car());
frame.setVisible(true);
frame.setFocusable(true);
}
}
答案 0 :(得分:3)
简短的回答是,没有涉及太多问题。
相反,请使用键绑定API。有关详细信息,请参阅How to Use Key Bindings
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Polygon;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.KeyStroke;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Racing extends JFrame {
public static class Car extends JComponent implements ActionListener {
int x = 0;
int y = 0;
int delta = 10;
Timer timer;
int z = 300;
public Car() {
timer = new Timer(20, this);
timer.start();
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "goingUp");
ActionMap am = getActionMap();
am.put("goingUp", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("The up key was pressed!");
}
});
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
y = getHeight();
z = getWidth();
g.setColor(Color.BLUE);
g.fillRect(0, 0, z, y);
Polygon polygon = new Polygon();
polygon.addPoint(x + 10, y - 20);
polygon.addPoint(x + 20, y - 30);
polygon.addPoint(x + 30, y - 30);
polygon.addPoint(x + 40, y - 20);
g.setColor(Color.BLACK);
g.fillOval(x + 10, y - 11, 10, 10);
g.fillOval(x + 30, y - 11, 10, 10);
g.setColor(Color.GREEN);
g.fillRect(x, y - 21, 50, 10);
g.setColor(Color.RED);
g.fillPolygon(polygon);
g.setColor(Color.BLUE);
}
public void actionPerformed(ActionEvent e) {
x += delta;
if (x > z - 40) {
delta *= -1;
x = (z - 40);
} else if (x < 0) {
delta *= -1;
x = 0;
}
repaint();
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Racing");
frame.setPreferredSize(new Dimension(600, 300));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.add(new Car());
frame.setVisible(true);
frame.setFocusable(true);
}
});
}
}
此外,请勿从super.paintComponent
致电paint
,您基本上已经打破了整个油漆链。相反,覆盖paintComponent
方法本身......