嘿目前我正在开发一款国际象棋游戏,但却犯了将我所有的java代码放在一个java文件中的错误
我需要帮助将代码切割成更易于管理的卡盘
我希望有人可以告诉我如何取出所有的棋子动作并将它们放在一个单独的文件中,然后链接回主文件?
我已经尝试过自己,但我最终还是打破了游戏
这是一个完整的杂乱的java文件,目前我只有一些编码的部分,所以我想如果没有解决这里可怕的架构我不会走得更远
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class ChessProject extends JFrame implements MouseListener, MouseMotionListener {
JLayeredPane layeredPane;
JPanel chessBoard;
JLabel chessPiece;
int xAdjustment;
int yAdjustment;
int startX;
int startY;
int initialX;
int initialY;
JPanel panels;
JLabel pieces;
public ChessProject() {
Dimension boardSize = new Dimension(600, 600);
// Use a Layered Pane for this application
layeredPane = new JLayeredPane();
getContentPane().add(layeredPane);
layeredPane.setPreferredSize(boardSize);
layeredPane.addMouseListener(this);
layeredPane.addMouseMotionListener(this);
//Add a chess board to the Layered Pane
chessBoard = new JPanel();
layeredPane.add(chessBoard, JLayeredPane.DEFAULT_LAYER);
chessBoard.setLayout(new GridLayout(8, 8));
chessBoard.setPreferredSize(boardSize);
chessBoard.setBounds(0, 0, boardSize.width, boardSize.height);
for (int i = 0; i < 64; i++) {
JPanel square = new JPanel(new BorderLayout());
chessBoard.add(square);
int row = (i / 8) % 2;
if (row == 0) {
square.setBackground(i % 2 == 0 ? Color.white : Color.gray);
} else {
square.setBackground(i % 2 == 0 ? Color.gray : Color.white);
}
}
// Setting up the Initial Chess board.
for (int i = 8; i < 16; i++) {
pieces = new JLabel(new ImageIcon("WhitePawn.png"));
panels = (JPanel) chessBoard.getComponent(i);
panels.add(pieces);
}
pieces = new JLabel(new ImageIcon("WhiteRook.png"));
panels = (JPanel) chessBoard.getComponent(0);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteKnight.png"));
panels = (JPanel) chessBoard.getComponent(1);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteKnight.png"));
panels = (JPanel) chessBoard.getComponent(6);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteBishup.png"));
panels = (JPanel) chessBoard.getComponent(2);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteBishup.png"));
panels = (JPanel) chessBoard.getComponent(5);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteKing.png"));
panels = (JPanel) chessBoard.getComponent(3);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteQueen.png"));
panels = (JPanel) chessBoard.getComponent(4);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("WhiteRook.png"));
panels = (JPanel) chessBoard.getComponent(7);
panels.add(pieces);
for (int i = 48; i < 56; i++) {
pieces = new JLabel(new ImageIcon("BlackPawn.png"));
panels = (JPanel) chessBoard.getComponent(i);
panels.add(pieces);
}
pieces = new JLabel(new ImageIcon("BlackRook.png"));
panels = (JPanel) chessBoard.getComponent(56);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackKnight.png"));
panels = (JPanel) chessBoard.getComponent(57);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackKnight.png"));
panels = (JPanel) chessBoard.getComponent(62);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackBishup.png"));
panels = (JPanel) chessBoard.getComponent(58);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackBishup.png"));
panels = (JPanel) chessBoard.getComponent(61);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackKing.png"));
panels = (JPanel) chessBoard.getComponent(59);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackQueen.png"));
panels = (JPanel) chessBoard.getComponent(60);
panels.add(pieces);
pieces = new JLabel(new ImageIcon("BlackRook.png"));
panels = (JPanel) chessBoard.getComponent(63);
panels.add(pieces);
}
private Boolean piecePresent(int x, int y) {
Component c = chessBoard.findComponentAt(x, y);
if (c instanceof JPanel) {
return false;
} else {
return true;
}
}
//Check if a piece is a Black piece.
private Boolean checkWhiteOponent(int newX, int newY) {
Boolean oponent;
Component c1 = chessBoard.findComponentAt(newX, newY);
JLabel awaitingPiece = (JLabel) c1;
String tmp1 = awaitingPiece.getIcon().toString();
if (((tmp1.contains("Black")))) {
oponent = true;
} else {
oponent = false;
}
return oponent;
}
//Check if a piece is a White piece.
private Boolean checkBlackOponent(int newX, int newY) {
Boolean oponent;
Component c1 = chessBoard.findComponentAt(newX, newY);
JLabel awaitingPiece = (JLabel) c1;
String tmp1 = awaitingPiece.getIcon().toString();
if (((tmp1.contains("White")))) {
oponent = true;
} else {
oponent = false;
}
return oponent;
}
public void mousePressed(MouseEvent e) {
chessPiece = null;
Component c = chessBoard.findComponentAt(e.getX(), e.getY());
if (c instanceof JPanel) {
return;
}
Point parentLocation = c.getParent().getLocation();
xAdjustment = parentLocation.x - e.getX();
yAdjustment = parentLocation.y - e.getY();
chessPiece = (JLabel) c;
initialX = e.getX();
initialY = e.getY();
startX = (e.getX() / 75);
startY = (e.getY() / 75);
chessPiece.setLocation(e.getX() + xAdjustment, e.getY() + yAdjustment);
chessPiece.setSize(chessPiece.getWidth(), chessPiece.getHeight());
layeredPane.add(chessPiece, JLayeredPane.DRAG_LAYER);
}
public void mouseDragged(MouseEvent me) {
if (chessPiece == null) {
return;
}
chessPiece.setLocation(me.getX() + xAdjustment, me.getY() + yAdjustment);
}
public void mouseReleased(MouseEvent e) {
if (chessPiece == null) {
return;
}
chessPiece.setVisible(false);
Boolean success = false;
Component c = chessBoard.findComponentAt(e.getX(), e.getY());
String tmp = chessPiece.getIcon().toString();
String pieceName = tmp.substring(0, (tmp.length() - 4));
Boolean validMove = false;
//Pawn Moves
//White Pawn
if (pieceName.equals("WhitePawn")) {
if (startY == 1) {
if ((startX == (e.getX() / 75)) && ((((e.getY() / 75) - startY) == 1) || ((e.getY() / 75) - startY) == 2)) {
if ((((e.getY() / 75) - startY) == 2)) {
if ((!piecePresent(e.getX(), (e.getY()))) && (!piecePresent(e.getX(), (e.getY() + 75)))) {
validMove = true;
} else {
validMove = false;
}
} else {
if ((!piecePresent(e.getX(), (e.getY())))) {
validMove = true;
} else {
validMove = false;
}
}
} else {
validMove = false;
}
} else {
int newY = e.getY() / 75;
int newX = e.getX() / 75;
if ((startX - 1 >= 0) || (startX + 1 <= 7)) {
if ((piecePresent(e.getX(), (e.getY()))) && ((((newX == (startX + 1) && (startX + 1 <= 7))) || ((newX == (startX - 1)) && (startX - 1 >= 0))))) {
if (checkWhiteOponent(e.getX(), e.getY())) {
validMove = true;
if (startY == 6) {
success = true;
}
} else {
validMove = false;
}
} else {
if (!piecePresent(e.getX(), (e.getY()))) {
if ((startX == (e.getX() / 75)) && ((e.getY() / 75) - startY) == 1) {
if (startY == 6) {
success = true;
}
validMove = true;
} else {
validMove = false;
}
} else {
validMove = false;
}
}
} else {
validMove = false;
}
}
}
//Black Pawn
if (pieceName.equals("BlackPawn")) {
if (startY == 6) {
if ((startX == (e.getX() / 75)) && ((((e.getY() / 75) - startY) == -1) || ((e.getY() / 75) - startY) == -2)) {
if ((((e.getY() / 75) - startY) == -2)) {
if ((!piecePresent(e.getX(), (e.getY()))) && (!piecePresent(e.getX(), (e.getY() + 75)))) {
validMove = true;
} else {
validMove = false;
}
} else {
if ((!piecePresent(e.getX(), (e.getY())))) {
validMove = true;
} else {
validMove = false;
}
}
} else {
validMove = false;
}
} else {
int newY = e.getY() / 75;
int newX = e.getX() / 75;
if ((startX - 1 >= 0) || (startX + 1 <= 7)) {
if ((piecePresent(e.getX(), (e.getY()))) && ((((newX == (startX + 1) && (startX + 1 <= 7))) || ((newX == (startX - 1)) && (startX - 1 >= 0))))) {
if (checkBlackOponent(e.getX(), e.getY())) {
validMove = true;
if (startY == 1) {
success = true;
}
} else {
validMove = false;
}
} else {
if (!piecePresent(e.getX(), (e.getY()))) {
if ((startX == (e.getX() / 75)) && ((e.getY() / 75) - startY) == -1) {
if (startY == 2) {
success = true;
}
validMove = true;
} else {
validMove = false;
}
} else {
validMove = false;
}
}
} else {
validMove = false;
}
}
}
//End of Pawn Moves
//Knight Moves
//White Knight Code
else if (pieceName.contains("WhiteKnight")) {
// next we need to get the new coordinates for where the piece is being dropped.
int newY = e.getY() / 75;
int newX = e.getX() / 75;
// We need to make sure that the piece is being put back on the board...if its not being on
// the board why would we want to check anything else!
if (((newX < 0) || (newX > 7)) || ((newY < 0) || (newY > 7))) {
validMove = false;
} else {
if (((newX == startX + 1) && (newY == startY + 2)) || ((newX == startX - 1) && (newY == startY + 2)) || ((newX == startX + 2) && (newY == startY + 1)) || ((newX == startX - 2) && (newY == startY + 1)) || ((newX == startX + 1) && (newY == startY - 2)) || ((newX == startX - 1) && (newY == startY - 2)) || ((newX == startX + 2) && (newY == startY - 1)) || ((newX == startX - 2) && (newY == startY - 1))) {
validMove = true;
if (piecePresent(e.getX(), (e.getY()))) {
if (pieceName.contains("White")) {
if (checkWhiteOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
} else {
if (checkBlackOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
}
}
} else {
validMove = false;
}
}
} //Black Knight Code
else if (pieceName.contains("BlackKnight")) {
// next we need to get the new coordinates for where the piece is being dropped.
int newY = e.getY() / 75;
int newX = e.getX() / 75;
// We need to make sure that the piece is being put back on the board...if its not being on
// the board why would we want to check anything else!
if (((newX < 0) || (newX > 7)) || ((newY < 0) || (newY > 7))) {
validMove = false;
} else {
if (((newX == startX + 1) && (newY == startY + 2)) || ((newX == startX - 1) && (newY == startY + 2)) || ((newX == startX + 2) && (newY == startY + 1)) || ((newX == startX - 2) && (newY == startY + 1)) || ((newX == startX + 1) && (newY == startY - 2)) || ((newX == startX - 1) && (newY == startY - 2)) || ((newX == startX + 2) && (newY == startY - 1)) || ((newX == startX - 2) && (newY == startY - 1))) {
validMove = true;
if (piecePresent(e.getX(), (e.getY()))) {
if (pieceName.contains("Black")) {
if (checkBlackOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
} else {
if (checkWhiteOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
}
}
} else {
validMove = false;
}
}
}
//End of Knight Code
//Bishop Code
//White Bishup
else if (pieceName.contains("WhiteBishup")) {
int newY = e.getY() / 75;
int newX = e.getX() / 75;
boolean inTheWay = false;
int distance = Math.abs(startX - newX);
if (((newX < 0) || (newX > 7)) || ((newY < 0) || (newY > 7))) {
validMove = false;
} else {
validMove = true;
if (Math.abs(startX - newX) == Math.abs(startY - newY)) {
if ((startX - newX < 0) && (startY - newY < 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX + (i * 75)), (initialY + (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX < 0) && (startY - newY > 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX + (i * 75)), (initialY - (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX > 0) && (startY - newY > 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX - (i * 75)), (initialY - (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX > 0) && (startY - newY < 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX - (i * 75)), (initialY + (i * 75)))) {
inTheWay = true;
}
}
}
if (inTheWay) {
validMove = false;
} else {
if (piecePresent(e.getX(), (e.getY()))) {
if (pieceName.contains("White")) {
if (checkWhiteOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
} else {
if (checkBlackOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
}
} else {
validMove = true;
}
}
} else { // the move that is being tried is not a diagonal move...
validMove = false;
}
}
} //Black Bishup
else if (pieceName.contains("BlackBishup")) {
int newY = e.getY() / 75;
int newX = e.getX() / 75;
boolean inTheWay = false;
int distance = Math.abs(startX - newX);
if (((newX < 0) || (newX > 7)) || ((newY < 0) || (newY > 7))) {
validMove = false;
} else {
validMove = true;
if (Math.abs(startX - newX) == Math.abs(startY - newY)) {
if ((startX - newX < 0) && (startY - newY < 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX + (i * 75)), (initialY + (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX < 0) && (startY - newY > 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX + (i * 75)), (initialY - (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX > 0) && (startY - newY > 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX - (i * 75)), (initialY - (i * 75)))) {
inTheWay = true;
}
}
} else if ((startX - newX > 0) && (startY - newY < 0)) {
for (int i = 0; i < distance; i++) {
if (piecePresent((initialX - (i * 75)), (initialY + (i * 75)))) {
inTheWay = true;
}
}
}
if (inTheWay) {
validMove = false;
} else {
if (piecePresent(e.getX(), (e.getY()))) {
if (pieceName.contains("Black")) {
if (checkBlackOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
} else {
if (checkWhiteOponent(e.getX(), e.getY())) {
validMove = true;
} else {
validMove = false;
}
}
} else {
validMove = true;
}
}
} else { // the move that is being tried is not a diagonal move...
validMove = false;
}
}
}
//End of Bishup Code
//Changes to new pawn Piece and Validates Move
if(!validMove){
int location=0;
if(startY ==0){
location = startX;
}
else{
location = (startY*8)+startX;
}
String pieceLocation = pieceName+".png";
pieces = new JLabel( new ImageIcon(pieceLocation) );
panels = (JPanel)chessBoard.getComponent(location);
panels.add(pieces);
}
else{
if(success){
if (c instanceof JLabel){
Container parent = c.getParent();
parent.remove(0);
String promoteTo;
do {
promoteTo = (String) JOptionPane.showInputDialog(null,
"Promote Pawn to :", "Pawn Promotion",
JOptionPane.QUESTION_MESSAGE, null,
new String[]{"Queen", "Bishup", "Knight", "Rook"}, "Queen");
} while (promoteTo == null);
String newPiece = null;
int location = 0;
if (pieceName.contains("White"))
{
location = 56 + (e.getX()/75);
newPiece = "White"+promoteTo;
}
else
{
location = (e.getX()/75);
newPiece = "Black"+promoteTo;
}
pieces = new JLabel( new ImageIcon(newPiece+".png") );
parent = (JPanel)chessBoard.getComponent(location);
parent.add(pieces);
validate();
repaint();
}
}
else{
if (c instanceof JLabel){
Container parent = c.getParent();
parent.remove(0);
parent.add( chessPiece );
}
else {
Container parent = (Container)c;
parent.add( chessPiece );
}
chessPiece.setVisible(true);
}
}
}
public void mouseClicked(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public static void main(String[] args) {
JFrame frame = new ChessProject();
frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE);
frame.pack();
frame.setResizable(true);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
感谢您为我提供的任何帮助
答案 0 :(得分:1)
您所需的内容需要重构您的代码。我建议你在开始重构之前编写一些测试来验证你的工作逻辑。一旦你认为你有足够的代码覆盖率,一次开始重构一小段代码(一次只有一小段代码)。在您进行每次更改后,运行测试以查看是否有任何损坏。重复进行小改动和运行测试的过程,直到您满意为止。